First of it worked as a charm with my Samsung Galaxy S4.
What you've got here is a game with simple mechanics, which anyone can take their hands into without having to read the tutorial.
The atmosphere is fluid and blends well with the music. It's a great concept and I like the overall look of the game!
Although, I feel there's something missing. You might have already considered this but, rewarding the player when better combos appears. (Graphically/Points)
I don't know if it's the gliding of the boxes should appear smooth or laggy? I'd recommend smooth tho, it gives out a better vibe imho.
Found a bug(?) when playing infinite mode. I can play and
earn points (I'm not 100% if you can) in the cinematic mode at the end, when random boxes appears/reappears on the grid. Is this suppose to happen? If so, you should warn players that they can still play, like a sign with "bonus round", I think it was a bit confusing, since I thought it might be like a "break"/"level up" or something.
Anyways, looking forward for the next version. I'll be sure to check in on that. +1
Edited by olyvian, 22 June 2014 - 12:51 AM.