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GameMaker: Studio Goes Free


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#1 James.Foreman

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Posted 06 June 2014 - 06:04 PM

It’s never been easier to be a GameMaker!
 
Today, YoYo Games announces that a powerful version of GameMaker: Studio is now available to developers for FREE. We’ve taken the resource-limited “Free” version of GameMaker: Studio and replaced it with a feature-rich version of GameMaker: Studio called “Standard.” The newly launched GameMaker: Studio Standard puts the full power of GameMaker: Studio at the fingertips of games developers everywhere!
 
If the cost of GameMaker: Studio was holding you back before, there isn’t anything holding you back now. Unleash your creativity!
 
To access and for more information on the features available in GameMaker: Studio Standard and GameMaker: Studio Professional, please visit https://www.yoyogames.com/studio.
 
We hope to play your game soon!
 

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#2 Overloaded

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Posted 06 June 2014 - 06:11 PM

WH...WHOA! At the beginning I thought it was another sale, but... What happened? Not sure if it is actually good news or not though. Atleast it's bad for me. Professional users have to pay for Mac export now? I'm being kinda bad here I know, YYG just made GMS Standard for free and here I am complaining, but...

I guess there's always a positive and negative side of things. Atleast that means more games, right? Excited to see what people make with GMS Standard, now that it's free! Also I never even used the Mac export anyway. :P

 

Excellent news for new GM users, can't wait to see the stuff they'll make.


Edited by Overloaded, 06 June 2014 - 06:13 PM.

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#3 TheSnidr

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Posted 06 June 2014 - 06:19 PM

Wow, nice! The way you're announcing it makes it seem permanent. is it permanent? :o


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#4 Lukan Spellweaver

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Posted 06 June 2014 - 06:21 PM

You... Are you serious!?!? THAT'S AMAZING!

Wow, I am really flabbergasted at this! 

 

Although, a downside will be the flush of tutorial edits, at least GM:S will get more recognition now, TAKE THAT UNITY!

 

But wait, do I have to pay for the Mac export if I already owned Pro?


Edited by LukanSpellweaver, 06 June 2014 - 06:28 PM.

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#5 Sirosky

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Posted 06 June 2014 - 06:30 PM

Interesting move. Is this free standard version identical to the GM: Studio Standard which so many people paid 50 dollars for? Or is there still a splash screen or watermark of some sort? Anyways, looking forward to this change and its implications for the GM community.


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#6 Overloaded

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Posted 06 June 2014 - 06:32 PM

Interesting move. Is this free standard version identical to the GM: Studio Standard which so many people paid 50 dollars for? Or is there still a splash screen or watermark of some sort? Anyways, looking forward to this change and its implications for the GM community.

The website says that there'll be a "Made with GameMaker Splash Screen". It'd be weird if they didn't put a splash screen, to be honest.


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#7 iiRomano

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Posted 06 June 2014 - 06:32 PM

How about current Professional owners?


Is the Mac export still free for those people?


Edited by iiRomano, 06 June 2014 - 06:35 PM.

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#8 Overloaded

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Posted 06 June 2014 - 06:34 PM

How about current Professional owners?

Is the Mac export still free for those people?

Nope, according to the website. It's $99.99 for Professional users now. :(


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#9 iiRomano

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Posted 06 June 2014 - 06:35 PM

Nope, according to the website. It's $99.99 for Professional users now. :(

Before this, it said Mac export included.

Im pretty sure that cant be legal?


Edited by iiRomano, 06 June 2014 - 06:47 PM.

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#10 Lukan Spellweaver

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Posted 06 June 2014 - 06:39 PM

I'm pretty sure it's legal for YoYo to edit their software however they please.

I'm hoping that the new $99.99 won't affect previous purchasers though.

Our licenses do have the Mac export included, so I'm sure it won't hurt us, but I would like some word from YoYo on this.


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#11 Sirosky

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Posted 06 June 2014 - 06:39 PM

 

snip

The website says that there'll be a "Made with GameMaker Splash Screen". It'd be weird if they didn't put a splash screen, to be honest.

 

 

Right that makes sense. The benefit of this is handsomely offset by the fact that Mac export is 99 dollars now.


Edited by Sirosky, 06 June 2014 - 06:40 PM.

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#12 Overloaded

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Posted 06 June 2014 - 06:40 PM

 

 

snip

The website says that there'll be a "Made with GameMaker Splash Screen". It'd be weird if they didn't put a splash screen, to be honest.

 

 

Right that makes sense. Was Mac OS always a separate export?

 

Mac OS X used to be free for every version, even the Free one. Today it became seperate.


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#13 iiRomano

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Posted 06 June 2014 - 06:41 PM

I'm pretty sure it's legal for YoYo to edit their software however they please.

I'm hoping that the new $99.99 won't affect previous purchasers though.

Our licenses do have the Mac export included, so I'm sure it won't hurt us, but I would like some word from YoYo on this.

I was actually talking about previous purchasers.

It cant be legal to take away something they already sold to people?

Thats what I meant ;)


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#14 Mornedil

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Posted 06 June 2014 - 06:48 PM

This is awesome news, but... It makes me even more scared that YoYoGames will decide to release Studio 2.0 as a pay-to-use upgrade for Studio 1.x users.. I'm seriously concerned/afraid of this.


Edited by Pandaboy, 06 June 2014 - 06:49 PM.

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#15 Lukan Spellweaver

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Posted 06 June 2014 - 06:52 PM

This is awesome news, but... It makes me even more scared that YoYoGames will decide to release Studio 2.0 as a pay-to-use upgrade for Studio 1.x users.. I'm seriously concerned/afraid of this.

 

Fear not young Pandawan, YoYo has a firm grasp of what we expect from them.

They do their best to keep this accessible to everyone, but money will always play a role in their strategy. They need to eat after all!

 

EDIT: The Mac export isn't available for purchase yet, so maybe they are preparing a statement for it?


Edited by LukanSpellweaver, 06 June 2014 - 06:55 PM.

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#16 MishMash

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Posted 06 June 2014 - 06:55 PM

 

I was actually talking about previous purchasers.

It cant be legal to take away something they already sold to people?

Thats what I meant  ;)

Normally in this situation, You won't loose anything, you will just be on a different license. I originally bought GMS when it was GMHTML5, and my license maintained the HTML5 version and professional, until I upgraded to master that was. Though my original license was still called GM4HTML5, even when HTML5 was no longer a product.

Companies are allowed to change things, so long as you maintain your level of functionality which you paid for at the start of your purchase (unless otherwise stated in T&C which no one probably reads).

 

it wouldn't be a bad thing for Studio 2.0 to be a pay to use thing, after all 1.0 is massively functional, and isn't going anywhere. What I suspect will happen with 2.0 is that it will be a charged version right out the box, with no demo (like GMS was to begin with (back when it was HTML5)), then after a few months, if GMS1.0 gets massively outdated, then there will probably be a demo version of 2.0.


Edited by MishMash, 06 June 2014 - 06:56 PM.

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#17 Lukan Spellweaver

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Posted 06 June 2014 - 06:57 PM

 

 

<snip>

Companies are allowed to change things, so long as you maintain your level of functionality which you paid for at the start of your purchase (unless otherwise stated in T&C which no one probably reads).

 

<post quote>

 

Don't let GameGeisha see that, they read the EULA like a bible!

 

Also, I can confirm my Mac OS export is still on my system.

I can't use it, but that's because I don't own a Mac.


Edited by LukanSpellweaver, 06 June 2014 - 07:23 PM.

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#18 smash ball

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Posted 06 June 2014 - 07:23 PM

 

 

 

<snip>

Companies are allowed to change things, so long as you maintain your level of functionality which you paid for at the start of your purchase (unless otherwise stated in T&C which no one probably reads).

 

<post quote>

 

Don't let GameGeisha see that, they read the EULA like a bible!

 

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#19 Trollypolly

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Posted 06 June 2014 - 07:26 PM

So what about the people that paid for these features you made now free?  Do we get anything?


Edited by Trollypolly, 06 June 2014 - 07:33 PM.

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#20 Mike.Dailly

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Posted 06 June 2014 - 07:34 PM

If you bought GameMaker: Studio in any shape or form, you'll keep the exports you got as part of your purchase. So those who bought Standard previously, will keep the Mac export that was part of their purchase - same for Pro users.

 

The new exports etc. are for going forward from now.


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#21 Lukan Spellweaver

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Posted 06 June 2014 - 07:36 PM

If you bought GameMaker: Studio in any shape or form, you'll keep the exports you got as part of your purchase. So those who bought Standard previously, will keep the Mac export that was part of their purchase - same for Pro users.

 

The new exports etc. are for going forward from now.

Thanks Mike, I feel safer with official statements over speculation!


Edited by LukanSpellweaver, 06 June 2014 - 07:36 PM.

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#22 xygthop3

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Posted 06 June 2014 - 09:40 PM

Smart business move by Yoyo, get the users addicted with the free standard version and then milk them for all their pocket money with export modules.

The empire grows ever stronger, I like it as it can only mean better things for GameMaker :) *insert evil laugh here*


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#23 Lukan Spellweaver

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Posted 06 June 2014 - 10:05 PM

Hey xygthop3, isn't your eye patch a bit outdated?

 

This is a brilliant thing for YoYo to do, but with the Mac Export now being paid, I feel like something big is coming to Studio or the community soon.

Especially since Russel squirreled on csanyk's topic about Alternate OS Exporting.


Edited by LukanSpellweaver, 06 June 2014 - 10:06 PM.

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#24 faissialoo

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Posted 06 June 2014 - 10:19 PM

wait, what? I thought this already happened?


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#25 Lukan Spellweaver

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Posted 06 June 2014 - 10:35 PM

wait, what? I thought this already happened?

This isn't a sale though, it's a permanent price change.


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#26 Greenhawk

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Posted 06 June 2014 - 11:01 PM

This rad awesome! The next thing you should do is a 90% discount on professional to Master  :sweat:


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#27 Lonewolff

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Posted 06 June 2014 - 11:34 PM

I am allready a Pro user so none of this really effects me.

It is interesting the price of pro stays the same though.

There is not really any incentive to go from standard to pro (feature-wise).

Sure compiling your app to work on Android (testing) is fun but the novelty wears off pretty quickly and (for me) the ability to make Window 8 native apps wouldn't make me run out and buy pro.

But, as it said none of this affects me as I am a pre-existing user of pro. So, I effectively got OSX and Windows 8 exporters for free when I woke up this morning. :)

[edit]
Sure, I guess it also lets you unlock the ability to pay more money also :P

Edited by Lonewolff, 06 June 2014 - 11:45 PM.

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#28 Lukan Spellweaver

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Posted 07 June 2014 - 12:21 AM

I have had pro for a while, and got HTML5 during the last sale.

So, I can pretty much export to anything with a web browser. 

I think I'm set! I have Win8, but I am not giving Microsoft anymore of my money to develop for it!


Edited by LukanSpellweaver, 07 June 2014 - 12:22 AM.

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#29 RekNepZ

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Posted 07 June 2014 - 04:11 AM

This is cool and all, but doesn't this mean I pretty much wasted $50 on standard?


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#30 xygthop3

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Posted 07 June 2014 - 04:30 AM

My thoughts and predictions, currently only item 1 is FACT.

 

1. Yoyogames gives GM:S standard out for free.

2. More users are attracted to GM:S and spend the money they saved on GM:S to purchase the modules they really want. Rather than Yoyogames making a $50 sale to a new client they are more likely to make a $100 sale from the client purchasing just 1 module.

3. Here is where Yoyogames would usually stop making money from you.

4. Yoyogames adds a Market place / asset store.

5. GM:S users create thousands of extensions. They can sell their work directly and easily to like minded dev's and to new users that just got GM:S for free.

6. GM:S users make some money from extension sales.

7. Yoyogames charges a small percentage per sold extension.

8. GM:S users spend the money they made from extension sales to purchase more modules.

 

So at the end of the day Yoyogames is not only getting easy sales (microtansactions I would say) from extensions, but they also have a better chance of existing and new users purchasing more modules.

 

I congratulate them on this decision as I can only see a win-win situation of all.


Edited by xygthop3, 07 June 2014 - 04:53 AM.

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#31 GameGeisha

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Posted 07 June 2014 - 04:35 AM

This is cool and all, but doesn't this mean I pretty much wasted $50 on standard?

 

Your old GMS Standard has the Mac export (which the new "Standard" doesn't have), and that will carry over with you.

 

If you bought GameMaker: Studio in any shape or form, you'll keep the exports you got as part of your purchase. So those who bought Standard previously, will keep the Mac export that was part of their purchase - same for Pro users.

 

The new exports etc. are for going forward from now.

 

Looking at the new pricing chart, the Mac export now sells for $99, twice your paid-in total. Instead of having wasted money, you actually got a virtual half-off sale.

 

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#32 Lonewolff

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Posted 07 June 2014 - 04:44 AM

What happens to pre-existing users of Standard? Do they now get lobbed with the 'created with GM' splash screen?
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#33 Mornedil

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Posted 07 June 2014 - 04:47 AM

Fear not young Pandawan, YoYo has a firm grasp of what we expect from them.

They do their best to keep this accessible to everyone, but money will always play a role in their strategy. They need to eat after all!

 

it wouldn't be a bad thing for Studio 2.0 to be a pay to use thing, after all 1.0 is massively functional, and isn't going anywhere. What I suspect will happen with 2.0 is that it will be a charged version right out the box, with no demo (like GMS was to begin with (back when it was HTML5)), then after a few months, if GMS1.0 gets massively outdated, then there will probably be a demo version of 2.0.

 

 

Normally I'd agree. Just because you've bought photoshop cs5 that doesn't necessarily mean you automatically get photoshop cs6.

But in the case of GM:Studio, I don't think it's appropriate to do that jump between Studio 1 and Studio 2.

There has been so many bugs and glitches with Studio since they released it (even the stable update channel), in such a huge volume that to me GM:S has felt like a prematurely released beta version (and normally when you buy a beta they don't ask you to pay again when the final product is released). Back when I bought it, Studio was lacking so many features previous GM versions had, and I encountered so many game breaking problems, including one where GM:Studio corrupted my project to the point of no return.. on three occasions. So I put Studio on a shelf for almost a year so I could come back once they've fixed stuff.

 

So yeah, I've payed hundreds of dollars for a software that was barely usable back then. And when I'm getting back into it I'm hearing people talk about (rumors) that YoYo's working towards GM:S 2.0 that will require me to pay again (and studio isn't really cheap). So yes, I'd be outrageous if that happens. They need to wait a lot longer before making that step, and they are still earning money from new people buying Studio.


Edited by Pandaboy, 07 June 2014 - 04:55 AM.

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#34 Lukan Spellweaver

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Posted 07 June 2014 - 04:53 AM

Sandy said he hopes for a beta of 2.0 later this year, that doesn't make it official!
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#35 Ungrateful Dead

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Posted 07 June 2014 - 05:42 AM

What happens to pre-existing users of Standard? Do they now get lobbed with the 'created with GM' splash screen?

 

If this is the case I'm gonna be pretty livid. However since pre-existing standard users already have benefits the free standard users do not, I'm gonna assume this isn't the case. That would be all kinds of insane if it was.


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#36 Lukan Spellweaver

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Posted 07 June 2014 - 06:05 AM

No! Old licenses retain all of the features they had at purchase. Old Standard users still have MacOSXport and no Splash.


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#37 Nocturne

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Posted 07 June 2014 - 06:18 AM

Look, people, you shouldn't pay any attention to the rumours and half-baked occurrences that are posted around here. The only voice that counts is the one that comes offcially from YoYo Games... So forget about GMS 2.0 as there has been no word officially about it and it's pricing etc... (and yes, I know Sandy has mentioned things, but last year he also said we'd get a new IDE at the start of the year and look what's happened there... nothing, so he's not the most reliable source).

 

As for those Standard users that bought it before this change, why on earth would anything be different for you guys? NO company would retroactively add limits to a product AFTER the user has bought it. That would be shooting themselves in the foot! So, your standard version of GMS with Mac export and no splash screens will stay that way, since that's what you paid for.

 

I get really fed up listening to the community make vague suggestions as to what MAY happen and then along comes another member who instead of "may" reads "will" and so the rumour grows and spreads and eventually causes more problems than the truth. Stop with the speculation, and learn to say "I don't know" instead of making crap up.


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#38 Mornedil

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Posted 07 June 2014 - 07:24 AM

Sorry Nocturne. I did try to talk about it as a heard rumor and a big "if", but I got a bit carried away with it. I'll think twice next time if it's really necessary.


Edited by Pandaboy, 07 June 2014 - 07:24 AM.

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#39 Lukan Spellweaver

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Posted 07 June 2014 - 07:40 AM

 

 

This is awesome news, but... It makes me even more scared that YoYoGames will decide to release Studio 2.0 as a pay-to-use upgrade for Studio 1.x users.. I'm seriously concerned/afraid of this.

Fear not young Pandawan, YoYo has a firm grasp of what we expect from them.

<not pandawans>

jedi-panda.jpg

<not pandawans>

This, this made my day. Thank you for the pandawan.

Also, I am excited for the influx of new GM:S users!

So many new Devs unleashing what has been locked away by the old Free constraints!

 

We said "LET OUR IDE GOOOOOO!" and YoYo obliged!

People have been hacking at YoYo about those Free restrictions for ages, considering GM had been marketed as free for most of it's early versions and the lite ones afterward always had unlimited resources!

I am glad to see YoYo let GameMaker return to it's roots.


Edited by LukanSpellweaver, 07 June 2014 - 07:42 AM.

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#40 boxyman_16

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Posted 07 June 2014 - 10:44 AM

$300 for cross compatibility across Windows, Mac and Linux is ridiculous when it's a necessity in this day and age. Every other game engine offers cross compatibility as a basic feature.


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#41 iiRomano

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Posted 07 June 2014 - 11:56 AM

$300 for cross compatibility across Windows, Mac and Linux is ridiculous when it's a necessity in this day and age. Every other game engine offers cross compatibility as a basic feature.

Make a good game, sell it for $5 and Im pretty sure you will sell 60 copies.

It isnt much if you know you will get it back.


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#42 MishMash

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Posted 07 June 2014 - 12:21 PM

 

 

$300 for cross compatibility across Windows, Mac and Linux is ridiculous when it's a necessity in this day and age. Every other game engine offers cross compatibility as a basic feature.

Windows is the dominant platform anyway, these are rough statistics, but I think the spread is about:

72% Windows
20% Mac
8% Linux

It is definitely heavily weighted towards windows at the moment anyway, I know the shift is coming, but It will probably be quite a little bit before other platforms catch up. 

 

It is true that if you are selling a game, you should be able to distribute to as many platforms as possible, but having said that, if you aren't going to be making many sales anyway, then the additional number of sales generated by mac and linux would be so insignificant that it probably wasn't worth your time testing them on other platforms.

 

If you make a game that is going to sell a reasonable number of copies, the actual cost of GameMaker becomes quite insignificant to that, even master collection, we're talking perhaps 100 sales of a $5 (if you also factor in taxes) which will cover the cost of Profession+max+linux. Even master collection at $800, perhaps 250 sales of a $5 game.

 

So if you are going commercial with games, you can see why software might appear expensive. Yes it is expensive to a hobbyist, but this is why they introduced the free version, it might not have the exports necessary, but assuming studio works across all desktop platforms without major changes, then hopefully you won't need to do too much fiddling. 

I would assume that YYG are starting to target the higher end of GM towards commercial developers, as most developers will be happy to pay those amounts, because in the grand scheme of things, if you were at a stage where you were making a living, or some nice passive income, the cost isn't really a huge chunk, especially as you only need to pay for it once.

All in all, a generally fantastic decision, a good compromise for opening up the learning potential to attract future consumers, one of the issues I had with GMS before, was that I didn't feel it had the same attraction power as earlier versions of GM to newer users, but with this, it definitely should!

 

One last thing, I want to be able to port my current project to mac, I have studio, but the #1 cost in my way is the actual mac itself, looking at it that way, the actual cost of the raw hardware, assuming you are only using a mac for development and testing is actually quite a bit more than the cost of the export anyway.


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#43 NakedPaulToast

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Posted 07 June 2014 - 01:54 PM

 

$300 for cross compatibility across Windows, Mac and Linux is ridiculous when it's a necessity in this day and age. Every other game engine offers cross compatibility as a basic feature.

Anybody serious about Game Development would pay that price for it. + why offer something for free when people would just as easily pay for it?

 

Because their target audience is not just serious developers.

 

Most of the GMC are not serious developers.


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#44 chance

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Posted 07 June 2014 - 02:12 PM

So, your standard version of GMS with Mac export and no splash screens will stay that way, since that's what you paid for. (snip)

 

I get really fed up listening to the community make vague suggestions as to what MAY happen and then along comes another member who instead of "may" reads "will" and so the rumour grows and spreads and eventually causes more problems than the truth.

 

Funny, isn't it?  Speculation is natural, and usually harmless.  But what's different about the GMC, is speculation that is blatantly absurd.


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#45 ShubhamBansod

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Posted 07 June 2014 - 04:06 PM

I dnt buyd standerd i buy directly pro at 25$ but there are many who buyd standerd at 49.99$ just not to have a splash screen on there game ..
so im asking that the users who buyd standard @$49.99 are they also get splash screen or not ?!

Edited by ShubhamBansod, 07 June 2014 - 04:07 PM.

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#46 Nallebeorn

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Posted 07 June 2014 - 04:09 PM

I dnt buyd standerd i buy directly pro at 25$ but there are many who buyd standerd at 49.99$ just not to have a splash screen on there game ..
so im asking that the users who buyd standard @$49.99 are they also get splash screen or not ?!

No. For those who bought Standard, their GameMaker will have all the benefits it had when they bought it (so they WILL have Mac export, but they WILL NOT have a splash screen). It has already been answered in this topic.


Edited by Nallebeorn, 07 June 2014 - 04:10 PM.

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#47 Lukan Spellweaver

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Posted 07 June 2014 - 04:18 PM

 

So, your standard version of GMS with Mac export and no splash screens will stay that way, since that's what you paid for. (snip)

 

I get really fed up listening to the community make vague suggestions as to what MAY happen and then along comes another member who instead of "may" reads "will" and so the rumour grows and spreads and eventually causes more problems than the truth.

 

Funny, isn't it?  Speculation is natural, and usually harmless.  But what's different about the GMC, is speculation that is blatantly absurd.

 

On th GMC, speculation is fact.

Them's the rules, chance.


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#48 Ungrateful Dead

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Posted 07 June 2014 - 04:30 PM

On th GMC, speculation is fact.

 

 

...Oh reeeeeeeally?

 

I heard that Ungrateful Dead guy is rich and handsome and talented and all the ladies love him. This is all definitely fact. I know because my uncle works for Nintendo and HE said that Ungrateful Dead is a pretty cool dude. Also he's super buff.


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#49 trg601

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Posted 07 June 2014 - 05:03 PM

This is cool and all, but doesn't this mean I pretty much wasted $50 on standard?

 

Yeah, I am annoyed with this. Do we get our money back now?

Or did it just go down the drain?


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Because of the forum being archived, the above post is probably pretty old and may not reflect my current opinion.
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#50 Lukan Spellweaver

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Posted 07 June 2014 - 05:10 PM

No, because your standard includes a now 100 dollar Mac export that the new standard doesn't, and you have no splash screen.
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