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Platform Basic 2.0,


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#21 Neur0n

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Posted 25 August 2005 - 08:36 AM

Link to V2.0 isn't working :huh:
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#22 Andy

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Posted 01 September 2005 - 01:55 PM

Sorry about that I haven’t been keeping it up to date. I re uploaded, so it should work now!
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#23 Tornado DDT

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Posted 12 September 2005 - 08:49 PM

Yeah, I can download it now. It's great, man! Thanks.
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#24 emmef

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Posted 09 January 2006 - 07:15 PM

What is the Platform Basic:
The Platform Basic Lib is a simple way to create platform games in Game Maker with out knowing code or using lots of Drag and Drop actions. You only need to use three of the actions included to create a playable platform game!

Changes from version 1.5:
The entire action library has been rewritten. It has 18 different actions with an extremely customizable engine. Better graphics and a tuned help file. A great example for you to edit included! Works with Game Maker 6 series.

Screens down for now!

Download version 2.0:
Click Here

History:
The old versions of Platform Basic are available here for download. They work under Game Maker 5.

:(

Download version 1.5:
Click Here
Download version 1.0:
Click Here
There may be some bugs, if you find any please contact me.

<{POST_SNAPBACK}>




Very very very very very very GOOD!
THANX THANX THANX THANX THANX THANX !
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#25 unimatrix

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Posted 23 March 2006 - 02:49 PM

Upload Link Broken... AGAIN :(

I would like to have this lib plz!
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#26 gamemakeriv

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Posted 23 March 2006 - 08:31 PM

Download version 2.0:
Click Here

History:
The old versions of Platform Basic are available here for download. They work under Game Maker 5.

:D

Download version 1.5:
Click Here
Download version 1.0:
Click Here
There may be some bugs, if you find any please contact me.

<{POST_SNAPBACK}>

[/quote]







I have a problem downloading version 2.0
:D I appears to be like a broken link.
:lol: If not , could you be kind enough to email it to medcosta.ivan@gmail.comI reeeealy need it.


Thanks for your help

_______________Ivan R.DC ;)

#27 Smarttart62

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Posted 23 March 2006 - 09:43 PM

I expect it to keep breaking with the large ammount of time between these posts...

*COUGH*AckAckEngine*COUGH*
-Steve
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#28 Spectek

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Posted 16 April 2006 - 10:46 PM

This is AMAZING !!

I'm going to go back to drag'n'drop for one game, just so i can use this.

9.5/10
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#29 Coffee

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Posted 17 April 2006 - 11:41 PM

Hm...really good I think, and nice button graphics too. But you're too inlove with blue! Lol.
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#30 ChunkOfAsbestos

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Posted 29 April 2006 - 08:09 PM

Nice, but, is there any way to do the following things with it:
-Momentum when jumping left or right
-Variable jump height
-Sloped movement

Just curious =D
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#31 Master Kiloboban

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Posted 01 May 2006 - 12:39 AM

Downloading now xD If it is good I may use it + 39dll to make yet ANOTHER Online game xD. It would be my first online platformer though.
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#32 shadow5000

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Posted 01 May 2006 - 07:14 PM

Wow, really great lib. but I was wondering if it were possible to make it so that you can put in an option to use double or even triple jumping in the jump command.

Edited by shadow5000, 01 May 2006 - 07:35 PM.

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#33 Ian93

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Posted 17 June 2006 - 10:12 PM

THE BEST LIB I HAVE EVER SEEN SO FAR! You actually put some time into making the icons too! Most people whiped together something in 5 min, but this shouws that you really put some good effort into this! I will definatly use this, however, rather you require credit or not and how credit should be displayed should be added to your 1st post. I will give you credit, and would like to know how you would like it displayed.

-Ian93

*twitch* REALLY *twitch* GREAT! *twitch* *twitch*
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#34 ben_dover

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Posted 31 July 2006 - 12:47 PM

Hi I'm using
"If enter from top than"
"Platform grip called" (for horizontally moving platform)
"Else"
"Collision called."

The platform grip works, but if the platform changes direction the object that has gripped it does not change direction with it, so it just slides off.

Any idea how I can fix this, because it is the last thing I have to do for my player controlled object.

Edited by ben_dover, 01 August 2006 - 07:01 AM.

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#35 mike0281

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Posted 02 August 2006 - 02:17 AM

yes its ok but its out of date and mine has more functions and abilities
like when in water and allows more settings and some coin functions and it tells u exaclty what to do and comes with an example

plz note:mine is ultimate platform version 4

Edited by mike0281, 02 August 2006 - 02:18 AM.


#36 ben_dover

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Posted 02 August 2006 - 02:40 AM

Does yours have a "working" platform grip? IE: If the platform changes direction while your on it, you wont keep going in it's original direction?
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#37 conman124

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Posted 10 August 2006 - 01:44 AM

nice job

you should make it so that there can be double jumps!
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#38 andy120

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Posted 21 August 2006 - 08:54 PM

Wow, this is really great, thanks!!!
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#39 ChaosKnighT

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Posted 06 October 2006 - 11:28 PM

Anyway to make variable jumping?

Edited by ChaosKnighT, 06 October 2006 - 11:28 PM.

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#40 Zipper369

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Posted 30 October 2006 - 03:24 AM

Scripting all of the physics works just as good. Actually scriping it adds more customization also. Now there is one thing that I like about it and cannot figure out how to script which is to check if the player colided on top of the platform, sides, or bottom. This is a little easier and quicker, but it allows less customization.
7/10

BTW, how did u make the lib file?
zipper369@gmail.com
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