Looks good but could you fix the graphics so they all fit in the same 'resolution'? It looks like scaled up sprites moving on a resolution higher than they were intended for and they often look misaligned. It breaks consistency and kinda ruins the otherwise charming 8-bit look.
This was my first game released for Android (and first game ever, actually) so I'm still figuring out how to make scaling look great among all devices. I only had so many devices to test on (none of which were high-def resolutions ) but it is something I am going to research and work on. Which device did you try it on, specifically?
Oh cool, where abouts do you place the ini?
Sorry to be a pain,
If I have a room which is being played and the score counts up, do I go from there? Or would I go from the death room which outputs my highest score?
You should look up a basic .ini tutorial, it'll explain everything there and where things are stored. For the most part GM picks where to store them. It's as simple as saving and reading a variable to the file. So you would just take the score they had after the round is over and save it if it's higher than their last high score.
Edit: Also, I'm working on an iOS version as well.
Edited by Spyker, 15 February 2014 - 08:10 PM.
Check out Night Bike for Android and iOS!
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