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Night Bike (v1.1.0 released on 6/3/2014)


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#1 Spyker

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Posted 12 February 2014 - 11:51 PM

Description

 

Night Bike is a casual high score game. All that is required is to tap the screen to jump over various vehicles and try to get the highest score.

 

Features

  • Online cross platform leaderboard
  • Customizable character
  • Retro graphics
  • Simple and quick gameplay

Downloads

 

App Store

 

Google Play Store

 

Screenshots

 

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15d5q87.png


Edited by Spyker, 04 June 2014 - 02:07 AM.

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Check out Night Bike for Android and iOS!

 

2j2wyvk.png

 

Curious on how to code in other languages? I highly recommend you check out Team Tree house. You'll learn a lot of skills and methods that will help with GameMaker, and you can learn how to code things to work with your game (websites, databases, etc). There are tons of small courses that range from beginner to advanced.


#2 wagdog

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Posted 13 February 2014 - 04:47 AM

What a cool idea! I'll grab it when I use my tablet tomorrow.
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Three Liter Games

Kitty Flyer (FREE!) - Flappy Bird like game:

iOS: iTunes App Store

Android: Google Play!

Lunar Commander:

iOS: iTunes App Store

Android: Google Play

Linux: Lunar Commander Linux - (free - direct download)

HTML5: http://www.johnnywag.com/lchtml5/ (play free in your browser!)

Lunar Commander Lite (FREE!):

iOS: iTunes App Store

Android: Google Play

 


#3 Erasus

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Posted 14 February 2014 - 04:28 AM

Hey man! This is awesome! Jealous of those  sweet sprites dude.

 

Could you tell me by any chance how you saved the high score?


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#4 Spyker

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Posted 14 February 2014 - 07:39 AM

Thanks guys!

 

Could you tell me by any chance how you saved the high score?

 

Just a simple variable saved to a .ini file and then encrypted to prevent file editing.


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Check out Night Bike for Android and iOS!

 

2j2wyvk.png

 

Curious on how to code in other languages? I highly recommend you check out Team Tree house. You'll learn a lot of skills and methods that will help with GameMaker, and you can learn how to code things to work with your game (websites, databases, etc). There are tons of small courses that range from beginner to advanced.


#5 Carnivac

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Posted 14 February 2014 - 07:44 AM

Looks good but could you fix the graphics so they all fit in the same 'resolution'?   It looks like scaled up sprites moving on a resolution higher than they were intended for and they often look misaligned.  It breaks consistency and kinda ruins the otherwise charming 8-bit look.


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#6 Erasus

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Posted 14 February 2014 - 11:48 AM

Thanks guys!

 

Could you tell me by any chance how you saved the high score?

 

Just a simple variable saved to a .ini file and then encrypted to prevent file editing.

Oh cool, where abouts do you place the ini? 

 

Sorry to be a pain, 

 

If I have a room which is being played and the score counts up, do I go from there? Or would I go from the death room which outputs my highest score?


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#7 HiroNaka

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Posted 14 February 2014 - 12:56 PM

Damn dude, this looks really awesome! I wish I had some sort of Android device to play!


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#8 Spyker

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Posted 15 February 2014 - 08:05 PM

Looks good but could you fix the graphics so they all fit in the same 'resolution'?   It looks like scaled up sprites moving on a resolution higher than they were intended for and they often look misaligned.  It breaks consistency and kinda ruins the otherwise charming 8-bit look.

 

This was my first game released for Android (and first game ever, actually) so I'm still figuring out how to make scaling look great among all devices. I only had so many devices to test on (none of which were high-def resolutions :( ) but it is something I am going to research and work on. Which device did you try it on, specifically?

 

 

 

Oh cool, where abouts do you place the ini? 

 

Sorry to be a pain, 

 

If I have a room which is being played and the score counts up, do I go from there? Or would I go from the death room which outputs my highest score?

 

 

You should look up a basic .ini tutorial, it'll explain everything there and where things are stored. For the most part GM picks where to store them. It's as simple as saving and reading a variable to the file. So you would just take the score they had after the round is over and save it if it's higher than their last high score.

 

 

 

 

 

Edit: Also, I'm working on an iOS version as well.


Edited by Spyker, 15 February 2014 - 08:10 PM.

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Check out Night Bike for Android and iOS!

 

2j2wyvk.png

 

Curious on how to code in other languages? I highly recommend you check out Team Tree house. You'll learn a lot of skills and methods that will help with GameMaker, and you can learn how to code things to work with your game (websites, databases, etc). There are tons of small courses that range from beginner to advanced.


#9 Erasus

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Posted 15 February 2014 - 09:51 PM

 

Looks good but could you fix the graphics so they all fit in the same 'resolution'?   It looks like scaled up sprites moving on a resolution higher than they were intended for and they often look misaligned.  It breaks consistency and kinda ruins the otherwise charming 8-bit look.

 

This was my first game released for Android (and first game ever, actually) so I'm still figuring out how to make scaling look great among all devices. I only had so many devices to test on (none of which were high-def resolutions :( ) but it is something I am going to research and work on. Which device did you try it on, specifically?

 

 

 

Oh cool, where abouts do you place the ini? 

 

Sorry to be a pain, 

 

If I have a room which is being played and the score counts up, do I go from there? Or would I go from the death room which outputs my highest score?

 

 

You should look up a basic .ini tutorial, it'll explain everything there and where things are stored. For the most part GM picks where to store them. It's as simple as saving and reading a variable to the file. So you would just take the score they had after the round is over and save it if it's higher than their last high score.

 

 

 

 

 

Edit: Also, I'm working on an iOS version as well.

 

Thanks.

 

Also, I've got a Galaxy S3 and it looks gorgeous to me.


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#10 Syphy_114

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Posted 17 February 2014 - 12:41 AM

This is pretty awesome! App runs smooth on Galaxy S4 (M919)


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#11 Spyker

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Posted 19 February 2014 - 01:33 AM

Thanks for the reports on the Galaxies S3 & 4. Seems it only looks odd on 16:9 tablets (from what I've heard). I could make a resolution fix with surfaces, however it will run slow on older devices (the only Android devices I have are fairly old). I'm looking at different solutions to see what's possible without sacrificing compatibility. I've got a few in mind.


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Check out Night Bike for Android and iOS!

 

2j2wyvk.png

 

Curious on how to code in other languages? I highly recommend you check out Team Tree house. You'll learn a lot of skills and methods that will help with GameMaker, and you can learn how to code things to work with your game (websites, databases, etc). There are tons of small courses that range from beginner to advanced.


#12 jake_president

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Posted 30 March 2014 - 10:20 AM

Runs smooth on my Galaxy Ace 3


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BaWhYOnCAAAKcXE.jpg


#13 Spyker

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Posted 04 June 2014 - 02:06 AM

Now that the application_surface problems are solved, v1.1.0 has been released! This version includes a customize-your-character window, menu redesign, options menu, and an in-app purchase for no ads and extra content.


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Check out Night Bike for Android and iOS!

 

2j2wyvk.png

 

Curious on how to code in other languages? I highly recommend you check out Team Tree house. You'll learn a lot of skills and methods that will help with GameMaker, and you can learn how to code things to work with your game (websites, databases, etc). There are tons of small courses that range from beginner to advanced.


#14 Tranz3d

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Posted 10 January 2015 - 05:28 PM

...


Edited by Tranz3d, 18 January 2016 - 09:37 PM.

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#15 cybereda

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Posted 11 January 2015 - 10:10 AM

Man..you and your game..it is AWESOME..every time i lose i get more and more mad and retry(played it all night) don't blame me for that :D..Annd my hightest score was 43(not bad :/)..a charm on the galaxy s3
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just a random quote : Life is not a problem to be solved, but a reality to be experienced.


#16 Tranz3d

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Posted 14 July 2015 - 07:51 PM

...


Edited by Tranz3d, 18 January 2016 - 09:37 PM.

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#17 Spyker

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Posted 24 July 2015 - 03:32 PM

Is there a way to transfer the save file to a new phone?

 

Unfortunately, no. I might look into integrating Google Play Games someday but it's not a priority at the moment.

 

(Also sorry for the late reply, I hadn't noticed that this thread was bumped haha)


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Check out Night Bike for Android and iOS!

 

2j2wyvk.png

 

Curious on how to code in other languages? I highly recommend you check out Team Tree house. You'll learn a lot of skills and methods that will help with GameMaker, and you can learn how to code things to work with your game (websites, databases, etc). There are tons of small courses that range from beginner to advanced.


#18 PhoenixBoltS

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Posted 31 July 2015 - 04:43 PM

great game buddy !!!

it's really nice ::lmao::


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