I understand Commander Norrington's (Pirates of the Caribbean) pain now. We are now bonded across time in our hatred of pirates. The next time I watch that movie, he's going to be the hero in my mind.
This is a well put together game with a lot of potential for expansion. Larger ships that can take more than one hit, smaller ships, multiple cannons with different stocks of cannonballs and different vantage points to shoot from, tactical anti-pirate nukes (kidding),..the possibilities are endless.
It was annoying when pirates rammed directly up behind or in front of a supply ship, because they're very difficult to hit. I had to choose between letting them both come through, wasting a hail of cannonballs to form a wall of destruction to get the pirate, or being ruthless and destroying them both. Which could be what you're going for, but I think it might be more fair if the ships passed behind each other without colliding. Giving a few more stats at the end of the game (accuracy, supply ships killed, etc.) could also be a good addition.
The water is a bit like zero-g jelly, but it was more entertaining than if the water behaved realistically. Sometimes a supply ship would flip nearly upside down because of the waves, but they eventually righted themselves. Speaking of physics, once I realized that cannonballs could collide with each other I began trying to pull off trick shots. Amazing fun. My proudest moment is firing a cannonball, realizing it was going to hit a supply ship, and shooting it out of the air with another cannonball. If you played up the wacky physics angle of this game, I'd definitely be entertained.
My favorite part was probably the opening screen, where I could just shoot cannonballs almost willy-nilly. If you made the opening screen a freeplay version of Aarrh where you have infinite cannonballs and the various ships went across the screen as normal, I could probably sit there playing that for a solid 30 minutes.
Finally, curse your mini-game!
That thing was frustrating.
EDIT: I just discovered that if you fire a cannonball straight up into the air and off of the top of the screen, it doesn't come back down.
Edited by Oracizan, 21 March 2014 - 01:54 AM.