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Gm Font Dialog Dll


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#1 camzmac

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Posted 21 July 2004 - 07:34 PM

download here

This DLL lets you display standard win32 font selection boxes and get detailed information on what the user has entered.

What do you think of it?
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#2 Tom DUTCH

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Posted 21 July 2004 - 07:40 PM

Uhm, I already had such a dll, but I think this one is better.
Haven't got time enough to check it out now though.
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#3 camzmac

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Posted 21 July 2004 - 08:04 PM

Yes, I did go to your site and found DT's dialog dll, but it didn't have a font selection function in it.
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#4 Blijbol

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Posted 16 March 2005 - 09:29 PM

wow this rox ;)

Pretty cool!
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#5 Porfirio

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Posted 17 March 2005 - 10:01 AM

:) Funny i made a dll just like this for ;) and he return some more things but i will include it in other things for make a dll with more functions :(

but you have a good work here

Edited by PORFIRIO, 17 March 2005 - 10:02 AM.

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#6 Game Mage

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Posted 23 May 2006 - 05:02 PM

I got an error:

Unknown Variable : fs_normal
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#7 cdm319

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Posted 30 July 2006 - 11:56 AM

its for GM5 i think Game Mage
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#8 C.Zorg

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Posted 30 July 2006 - 02:43 PM

This is EXACTLY what I need for my Cool Text Editor :)
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#9 LamptonWorm

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Posted 03 September 2006 - 10:30 AM

This is EXACTLY what I need for my Cool Text Editor :GM066:

<{POST_SNAPBACK}>


Hi,

This is pretty cool, but has anyone got the bold/italic working?

e.g. if I call the font box, select a font and bold, then do...

a = external_call(global._GetFontBox,2);

...'a' is empty even thought I selected bold, I expected it to be '1' aka true. Any ideas?

Cheers :GM063:
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#10 gmazan

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Posted 28 September 2006 - 12:24 AM

So is it for 5 or 6?????????

#11 SleeK GeeK

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Posted 28 September 2006 - 02:42 AM

The last post from the author was made on 2004 somewhere. If GM6 was released at that time, then yes, it maybe compatible, if not, you gotta find another dll ;).

Regards,
SleeK GeeK.
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#12 gmazan

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Posted 28 September 2006 - 10:36 AM

so can someone test it or will i have to be so 'd off when it doesn't work?