Following the events of Ceramic Shooter: Electronic Poem, the main character finds himself in an 8-dimensional normed vector-space. It's rather grey - so he decides to fill it with color.
In this "sequel," you face endless waves of procedurally generated enemies, and each wave culminates with a (procedurally generated) boss. The game, however, "evolves" as you play - a bit like Hikware's Warning Forever. Enemies have six continuously-varying "stats" (bullet spread, fire rate, bullet speed, speed, intelligence, and shields), all of which affect their behavior, attack patterns, and appearance. If an enemy successfully damages you or escapes through the bottom of the screen, its stats will likely be "passed on" to future generations of enemies.
When you destroy an enemy, it may drop a powerup which contains it "stats" information. Holding <X> will attract them to your ship (you do not shoot while attracting). Once picked up, the powerup adds its six stats to your ship's own stats (note that "intelligence" is replaced by "attract," which affects your ship's ability to attract powerups). Your ship's stats are displayed on a hexagon-shaped display.
Arrow Keys: Move
<X>: Attract powerups
<P>: Pause game
Mirror I (MediaFire)
Title: Ceramic Painter
Download Size: 7.77 MB zipped
File Type: A '.zip' archive that contains the main executable, README.txt, and folders containing the game music and SFX.
Written In: GM8 Registered
Edited by thetagames, 03 November 2013 - 06:11 PM.