This extension provides powerful API for working with system timer (aka millisecond counter).
With it you can, for example, parallelize general GM program flow to different flows with fixed count of cycles. It can be useful in online games to send more data packets per second than game speed, I think.
- ability to get current value of system timer;
- ability to using timers by setting delay value and checking it's passing;
- ability to using timings by setting number of cycles-per-second and checking for time of next cycle.
Manual and example of using extension by parallelize general GM flow are included in the archive.
Thanks to PrimuS for help with writing an example.
Hope that it will be useful for someone.
Edited by Black Doomer, 05 October 2013 - 03:32 AM.