This is my entry for the GMC Jam #11. Roll around, grow flowers, solve puzzles, and fall into the water, if you want.
Edited by Venomous, 29 July 2013 - 11:52 PM.
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Posted 29 July 2013 - 11:04 PM
i have some graphical issues
well, you win on graphics. i like the screen shots. how did you make those shadows?
i didn't really have a ton of fun playing this. go all over the place and touch squares was just too easy i think. but then, other aspects like these switches above were a pain, they should've been layed out in a line so it was easy to know which switch controlled what gate. i think the level design could have been better overall.
it would have been really nice to move the camera around, just so i could see squares that i missed or what happens when a switch was touched.
anyways, that's all i got to whine about. everything else was great. and good job for making a 3d game that actually looks decent.
Posted 29 July 2013 - 11:21 PM
I'm not getting those black models on any of the computers that I tested on. It looks like anything drawn with lighting enabled appears solid black. I hope this issue won't occur for others. A driver issue perhaps? For the shadows I used Blender. The shadows are baked onto a separate lightmap texture.
Posted 03 August 2013 - 01:02 PM
Posted 04 September 2013 - 02:31 PM
I'm very impressed by the 3D physics and graphics! I had no idea such realism was even possible in GM. The water looks very nice as well.
I can't say the same for the gameplay though. At first, it seems like the flowers are the main concept of the game, but afterwards they appear to just be irrelevant things that waste your time. Your real goal is to reach the flag, but apparently you have to roll over a bunch of dirt blocks for no reason first. I know the flowers are there to make the game more original and help the no violence theme, but the execution could have been much better.
Still, it's an extremely impressive game that demonstrates how GM's d3d isn't entirely limited. I can't believe this was made in just 3 days!