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You guide a little monster through his world, trying to find out what happened to the light.
You wake up, and find that you seem to be the only thing giving off light.
Roll through the world, solves simple puzzles(if you could even call them that) and find the light.
DevLog - Times are GMT+10
Just got the idea for my game running.
Working on the physics engine, at the moment.
Then, I'll move onto getting the lighting working.
As long as I can get the complicated things out of the way, I'll have plenty of time to work on other things.
Lets see if we can get a screenshot out today!
Well, apart from one error that is fixed by pressing ignore twice(?), the basics are done.
Lighting is nearly done, and I'm going to start working on some more gameplay elements after that(like toxic sludge that gives the player both negative, and positive effects, or something)
I'm just going to use shades for the graphics, it makes things simpler, and it'll fit my idea nicely.
Lunch has arrived.
Just got some chips and a drink, so I can work while I eat.
I've decided that unless I get extra time, I'll leave any dynamic lighting to when I revisit the game(which I plan to do)
So, just some basic particle effect and a subtractive blend mode will do.
The error seems to have stopped ever since I added a sprite for the checkpoint system.
Might start working on a background track after the torches are working.
I discovered it'd be less laggy if I just have the player have a light source focused on him, and have torches as an ambiance thing.
Currently looks a bit like this:
All the basics are now working.
I'm trying to figure out what I can add to make the graphics look a bit better.
I'm a horrible artist, but I really want to do all of this by myself.
So, I'm going to take a break, and spend some time looking at games I like, and seeing what it is about their style that draws my attention.
Made some background music for the game.
All sounds were made from either a piano or cello.
Going to try something:
Hand-drawing some background tile things.
Make it look a bit more cartoony, but maintain it's style.
People are coming for dinner, so I'm losing a few hours of working time.
I'll get back to it as soon as they leave.
I really want to pull an all-nighter, and figure out two to fix some physics glitches(like being able to run up walls) but my parents think I need to 'sleep'.
If I can get this bug fixed tonight, I'll be happy.
I've got all tomorrow and Monday, I guess.
I don't want to waste those days, though.
I've got a nice little intro to the game.
I'm going to record the characters sound effects tomorrow(hopefully)
Basically just me making little noises through my teeth.
I should get to bed.
My parents are starting to get a bit upset.
Just woke up.
Wow, there are so many amazing projects coming together.
It's really cool to just take some time, and look at everyone else.
This is going to be a fun Jam.
And, I just spilt my drink all over my keyboard.
Having fun with the lighting engine:
I'm nearly done with a lot of the mechanics behind gameplay.
Then, I'll work on audio and graphical content.
I'm stuck on what to do next.
I really wanted to implement some kind of liquid into the game, but to figure that out would take me years.
I've got a few ideas, but I have to think of which would be more fun.
Ah, so difficult!
So, Studio decided to delete all my rooms.
Here's a video of what I had:
Having fun trying to figure out how to make a shader gently 'wiggle' a sprite from side to side(a wave effect, I guess)
Not having much success.
Devlog posts are getting further apart.
I'm actually doing stuff now.
So I added some water, which serves as an obstacle.
Uh, yeah, water is apparently really hard, and heavy.
Also, I'm going to release a demo with two levels possibly tonight(?) because I really need to make sure it runs fast on other peoples computers, and not just mine.
Tomorrow morning at the latest.
Hopefully I can convince my parents to give me a *ahem* sick day.
*inflicts serious wound upon self*
I only have half a day today.
And I think a friend is coming over.
He said he'd play through my game and tell me what I could add, or fix to make it better.
All that's left is level design, the audio for the character, and maybe, if I'm lucky, some nice back/foregrounds.
I'm happy with what I've gotten so far.
Designing the title screen, at the moment.
Then I'll work on a little melody for that.
I've added a few extra things this morning, though nothing that really changes gameplay.
Debating have pressure plates as an extra challenge:
Push a certain amount of crates onto it to push it down.
Though I probably won't remember/figure out how to do that, so yeah.
I made an .exe with one playable level so people could tell me if it lags or not.
Hopefully it runs fine with others computers.
Level design is progressing.
Aiming for 5 levels at the very least, but hoping for around 10+.
I recorded some gameplay and commentary of the current state of the game.
The recording actually worked this time.
Bandicam doesn't like fullscreen, it seems.
Made some music for the Temple part of the game.
One of the Temple levels is done.
2 to go, then I'll call it quits and upload the game.
I won't have time to add more tonight, and I have school tomorrow.
This has been so much fun, though.
I didn't get as much as I wanted, but I can't go on.
I have to go to school tomorrow, and so I need to get to bed early.
This was the most fun I've had in ages, and hopefully it pays off.
I don't mean I hope I win, but I hope people enjoy my game.
If I could get top 20, I'd be extremely happy, but I'm happy regardless.
Good luck everyone, both in finishing, reviewing and the overall end result!
You're all doing an amazing job!!!
Edited by MusicalGameDev, 29 July 2013 - 12:18 PM.