Sorry for the huge delay Oracizan, I actually downloaded the new version when it came out, but I've been quite busy over the last few weeks, but Kisa has always been at the back of my mind, bugging me to play it. So I finally got around to it today, and, to be honest, I can see the improvements, but I didn't think the new levels quite fit in with the previous chapters. Here's a load of nonsense spluttered out as it came to mind, hopefully you can make sense of it =P :
- I started playing, decided to use my Xbox controller, movement's fixed. Yay!
- I started playing from Chapter 3 as I had already played the last few chapters in older versions
- The tavern is kinda cool, but the dialogue...the dialogue felt a bit off to me
"Let us get her" doesn't quite sound right
perhaps something more like:
"Hey John, that girl over there looks familiar"
"Indeed she does, in fact, I believe it's that witch the guards are searching the town for"
"With the price over her head? Let's restrain her, shall we?"
Giving even NPCs character is important
- The combat felt quite clunky, I didn't really like that I was forced to fight, maybe I was playing it wrong due to using an Xbox controller, but all I was doing was running up to them, punching them and rolling around awkwardly. I know combat was present in the earlier chapters, but being forced into a bar fight is quite different to hitting a guard and running towards a ladder, especially when you have a companion who deals with guards with you
- Also, I managed to somehow push the rowdy rogues outside and close the door. Suddenly, they were invisible. I could see the environment outside the tavern, but not the enemies, they made no attempt to get back inside either
- The stealth bit was slightly annoying due to Kisa's tendencies to roll out of cover, perhaps it would be beter if Kisa's snapped into place behind cover when a button/ combo of buttons was pressed if it is within a certain distance
- The ladders really need to be more prominent, the black ladders were quite hard to spot, especially when you're not looking for them, perhaps a sort of glow or an icon on the ladder would help
- The boss fight felt quite out of place, I can see that you were trying to add more variety to the gameplay, but I personally would be fine with using stealth, interacting with NPCs and getting in a small fight now and then (though I'd prefer not to).
- The boss fight also felt quite unfair as Kisa's movement isn't exactly the smoothest (she even decided to stroll leisurely during the boss fight with her head down and all), and having to dodge all those magic ball things bouncing around was incredibly hard. And the opportunities to attack the boss while he was recharging were quite few are far between, and I wasn't able to defeat him before the game crashed and I received an out of memory error, which wasn't the first time I'd encountered the error in this version of the game. It might be due to the YoYo compiler, so I'll give the "safe" version a try too.
- I just didn't have the heart to start the third chapter for the third time after a crash, so I decided to move onto Chapter 4
- This chapter was quite different from my idea of what Kisa should be, I really didn't expect a whole/large part of a chapter dedicated to platforming. (I didn't manage to finish the chapter due to another crash which lost me my progress from the last ten minutes or so, so I had no idea what came after that area). I didn't want to risk another crash by starting once again, so here I am typing some (unfortunately) extremely pessimistic feedback
I really am sorry for the negative feedback, but all the crashes were frustrating me and it's quite early in the morning, so perhaps I wasn't in the right mood. But nonetheless, I will try and give the "safe" version a try and hopefully I'll have a better idea of what's going on in the game.
EDIT: I just finished playing both Chapter 3 and Chapter 4 on the "safe" version which I'm glad to say didn't crash on me at all. I found that things got a bit darker at the end of Chapter 3 when Kisa ends up pushing (who I assume to be) the Templar into the boiling pot and stealing his boots. The boss fight is definitely too hard and unfair at the moment, there doesn't seem to be any skill or strategy to it other than rolling around and hoping to dodge the boss' attacks which is quite frankly, not much of a strategy and wasn't fun at all.
Chapter 4 I felt overstayed its welcome (the platforming part that is), there was just too much platforming and Kisa has a habit of recoiling backwards after being hit and rolling forwards. In case the last sentence wasn't clear enough, Kisa would, for example, get hit by a boulder while climbing up, she would roll forward, but then, roll backwards, almost always off the platform she had just climbed onto. This is considerably frustrating and the platforming overall could use a bit of work. But then again, I was using a Xbox controller this time, on which jumping is pretty unreliable (I'd recommend changing moving the joystick up to jump to something like A/ button 1).
I definitely wasn't expecting that bit at the end of Chapter 3, Kisa's getting a bit violent don't you think? =P I just couldn't take the bit where Kisa and the old man are falling down the pit seriously, I just found it so hilarious, it was like something out of an action movie or something. I have no idea why the old man did all that and who he was, but I'm pretty sure this'll all be explained in due time. And that teaser...hopefully the next chapters will be available soon. As much as I have criticized this version, I'd still like to see what's coming up and I hope I haven't demoralised you in any way.
EDIT: Actually, never mind, I forgot I could rebind the controls. =P However, I would still recommend that the following controls be defaulted to:
Jump - Button 1
Kick - Button 3
Mouse click - Right trigger
These might not necessarily be the best controls for everyone, but I found this setup to be much more intuitive and easier to control than the default controls.
Edited by sp202, 17 November 2013 - 05:02 AM.