First off, I should mention that the self-extractor file didn't work automatically -- I had to manually unzip/extract. And after it extracted, only the Ludum Dare file would actually run. The GMC Jam version would not run (not recognized as a valid .exe). So my comments here are about the LD file.
Anyway... I really like this. Very impressive for your first GameMaker game, and first Jam game. It has many nice features, such as the auto-save, a good menu, smooth controls, nice graphical effects, etc. Clearly, you have some coding skill.
I especially liked the controls. With a combination of jumping, using environmental objects, and the rechargeable jet-pack, I was able to get around nicely. The jet-pack is a particularly nice feature.
The graphics are pretty good --they certainly satisfy the Jam handicap. Not so sure how the "foreign" theme fits in here. Also, the main character is rather nondescript, so he/she could be improved. But the rest of the environment is simple and effective. And you did a nice job with the cyan electrical effects, and the glowing shots.
The gameplay seems pretty basic so far, although I've only played through to the second level. I keep getting killed for reasons unknown. Even if I shoot the cyan tripod things...(and don't touch them) I eventually die before finishing the level. So there's something here I'm missing...
I'll play this more later. But so far, this looks like a very good Jam entry. Good graphics, neat sounds and effects, smooth controls, and interesting gameplay. Nice job for your first GMC Jam entry. +1
First: glad you liked it, and thanks for trying it!
The zip-file is not self-extracting, so that is not an error. I have realised though when downloading and playing quite a lot of LD/Jam games the last few days that it is a lot nicer when not having to go through the steps to extract a zip file. Next time I'll skip that step.
I do not know why the GM-version shouldn't work.. I'm pretty sure I tried it, but I'll try again. *edit* I tried again on this computer and it runs fine here.. Not sure why it doesn't work for you. */edit*
Although this is my first Jam game, it is my third LD, so I'm not completley unused to coding under pressure! Compared to my previous LDs (first time I used DirectX, second time Löve2D - which is a great Lua engine), I got a lot more done in the time frame this year (I even used less time than last year), which I have GM to thank for. It is a very nice development tool.
I do not know why you should be dying for no reason on the second level. The only obstacles if I remember correctly are bouncing mines (what you call cyan tripods I assume) and lasers. Both should be clearly visible. The mines though have an area effect so if you shoot one while standing/flying too close you'll still take damage. Let me know if you keep having problem and I can look into it.
The gameplay is quite basic (although you'll meet some robots on later levels). I'm pretty happy with a lot of things about this game though, so I'm considering starting a new project with similar gameplay and mechanics, but more of everything... Hopefully I can find an artist to help out with graphics in that case, because the simple graphics of this game is not because of time pressure - just my limited artistic ability.
Edited by amcd, 03 May 2013 - 03:22 PM.