EDIT: Sorry no fancy font sizes and stuff, not risking that stupid forum bug again...
THEME: Sriggy Moggful
Handicap: The Life And Times Of (whatever it was, its MotG's game)
1 Rainbow Below
2 Eternal Chamber
4 The Life And Times Of
5 Sriggy Moggful
6 Hi Me Ro Me
7 Distant Mind
8 Island Medley
9 Running From the Foreign
10 The Four Doors
11 Seeing Blue
13 Mission Demolition
16 Polar Bear and penguins - Antarctic Battle
18 For a lost hat
21 September Campaign
23 8 - bit Vomit
24 Purple Invaders
25 Slippery Slope
26 Shooting Stars
27 Platform 13
28 Defend the Treasure
32 Intruder Alert
33 The World I created that I hated
35 Ego Hoc
37 Dark World
38 Rain War You Got
8bit Vomit- 70/100
Nice old school gameboy feel to it, with appropriate retro style graphics and music. Unfortunately, I'm just not that into easy puzzle games, and I didn't feel it really ought much to those style of games. I think if it had something really unique after the first 10 levels or so (posession really isn't that unique these days), I might've played a bit longer, bit too little too late. Spent about 10-15 minutes getting to 1-8, and called it a day.
A gentlemanly game of pie in the face- NA
Seems to require two or more players, and I don't have anyone to play these awesome monumental games with atm
Alien Attack: 30/100
Reminds me of that annoying underwater level in earthworm jim, where you navigate in that sub. Only slightly less annoying controls.
Nice idea, but slow, requires memorization sometimes due to limited view, lacks sound, and just generally is not very adrenaline inducing.
Looks awesome, and pretty fun to play. Unfortunately, no music and it has very little polish to it (most of the time you just circle the enemy holding L-mouse and hide behind towers). I think if an hour or two were spent playtesting it might have been a much better game.
Bonus points for raining fish.
Great music and fits the handicap very well, but ultimately very simplistic. Just move around and avoid the spinny green cones
Some suggestions: Slow moving speed is a big minus. There's a certain point where movement speed goes from annoyingly slow to godawful slow, and this is on that edge. Additionally, while the filling into green blobs and having to go back if you get hit is a fun concept, consider that the game actually would've played better if you just died if you got detected: nobody likes backtracking.
Looks cool, but didn't really get finished. Not a whole lot to say then
Excellent music, and looks like the gameplay was getting good but alas it didn't really get off the ground, had to stop playing after a few minutes when it looked like nothing was happening past the second tower.
ALSO!!!! next time add other a tutorial, f1 help menu, a readme, or instructions on your devlog! Admittedly ampclick on enemyamp isn't hard to figure out, but neither is it hard to write it.
Cursed Ufo: 65/100
Nice music, but I'm almost certain it's ripped. Sounds like a golden sun remix XD
Fun gameplay, too, but zomg never use arrow keys plus mouse NEVEEEEEEEEEEEEEEEEEER.
Anyways, didn't really get interesting fast enough. Played about 10 minutes, then stopped as it was pretty run of the mill.
Great music, but I can't really give it too much credit since I doubt it was made in the time frame, and it was a little over the
top for a retroish no story game. The game was nice, played to the end. and had great polish for a jam game. However,
most of the enemies could be beaten with ampcheeseamp.
Dark World: 55/100
Nice resources, although the music was a bit annoying. Satisfying ampshingamp sound and sword effects too :D But ultimately. not
very well playtested unfortunately, as I literally just ran in circles spamming l button. Darkness effect
was a little too pronounced, too, making spamming the only way to go. Beat the game tho .
Death to Zepellin: 45/100
Nice resources again. Mostly just mildly amusing, not much else to say to be honest img class=bbc_emoticon src=a href=a href=http:gmc.yoyogames.compublicstyle_emoticonsdefaultwink1.gif%22http:gmc.yoyogames.compublicstyle_emoticonsdefaultwink1.gifgthttp:gmc.yoyogames.compublicstyle_emoticonsdefaultwink1.gifagta title= img class=bbc_emoticon src=http:gmc.yoyogames.compublicstyle_emoticonsdefaultwink1.gif title=)
Defend the homelands: NA
Tried to play but it was too slow even on the light setting img class=bbc_emoticon src=a href=a href=http:gmc.yoyogames.compublicstyle_emoticonsdefaultsad.png%22http:gmc.yoyogames.compublicstyle_emoticonsdefaultsad.pnggthttp:gmc.yoyogames.compublicstyle_emoticonsdefaultsad.pngagta title= img class=bbc_emoticon src=http:gmc.yoyogames.compublicstyle_emoticonsdefaultsad.png title=
Defend the treasure: 70/100
Fun little game, had to stop eventually since food bugged out, though. Not anything particularly interesting, but pretty good for a 72 hour game.
- 5 for not following handicap.
Distant Mind: 90/100
Despite the fact that the music was not likely to have been made in the jam (and the sound effects are stock from something.. I remember them from earthworm jim 2), I'll not at least not deduct points because it was both kickass and extremely fitting for some odd reason, maybe it was the pacing?
But anyways, the pacing is extremely well done, the ampstaticamp background effect had a huge effect on me in making it seem odd and foreign, and just all around I felt like I was playing something unique and different despite it basically just being Jumper.
Wasted 339 seconds of my life btw. Contendor for both theme and handicap
Dust Cloud Gone Madr: 20/100
Well, at least it's a game, but it completely lacks tension or some other hook. As a rule, you should always playtest your games vigorously and ask if it's fun to play. At the very least, difficulty can make just about any game fun to some degree, which this doesn't really have.
Also, no music img class=bbc_emoticon src=a href=a href=http:gmc.yoyogames.compublicstyle_emoticonsdefaultsad.png%22http:gmc.yoyogames.compublicstyle_emoticonsdefaultsad.pnggthttp:gmc.yoyogames.compublicstyle_emoticonsdefaultsad.pngagta title= img class=bbc_emoticon src=http:gmc.yoyogames.compublicstyle_emoticonsdefaultsad.png title=
Ego In Hoc V Horarum: 60/100
Fun little game . looked nice, played well, etc. But ultimately not incredibly interesting, as there wasn't a whole lot that was unique or suspenseful.
Eternal Chamber: 95100
Like I said, I don't generally care for puzzles, but man this was great! Immediately from the beginning the puzzles were just the right level of difficulty, taking slightly longer to fgure out each time, with some really amusing solutions. Finished rather quickly, took me about 10 minutes, but that's probably a good thing.
Bonus points for pun of the year (this is too ingenious not to be a e from something am.am)
Cute little puzzle game, but the puzzles are really not too hard img class=bbc_emoticon src=a href=a href=http:gmc.yoyogames.compublicstyle_emoticonsdefaultwink1.gif%22http:gmc.yoyogames.compublicstyle_emoticonsdefaultwink1.gifgthttp:gmc.yoyogames.compublicstyle_emoticonsdefaultwink1.gifagta title= img class=bbc_emoticon src=http:gmc.yoyogames.compublicstyle_emoticonsdefaultwink1.gif title=) I took about 4 minutes to beat it, I really don't have much stamina XD. But it wasn't bad, the puzzles were at least unique
and the last one made me think a bit .
For a Lost Hat: 80/100
The graphics, sounds, and just presentation were great in general, but the game itself kinda fell flat a lot. It was very slow, and I haven't actually even bothered beating the red mist area yet, as I mostly just sit in a corner hitting things and going back to heal and eventually fall to my death or something stupid XD not terribly exciting. Sort of like your last jam entry, I felt like there was a lot of variety, but not a lot of meaning to it: you just kinda beat up enemies with the same tactics, just with different graphics.
Foreign Wars: 35/100
This is kind of a case of the trope so bad it's good. I'm not sure why, but the bad repetitive music and the completely unplaytested gameplay leading to really awful repetive scenarios made it fun Somehow I ended up playing till the end, while being amused at the same time anyways.
So tips for future games: playtest and ask yourself if you enjoyed playing it. Some of these scenerios like the protect the trucks literally are only possible to beat through bugs! Additionally, as another reviewer states, you do little more then sit, move, and spam, as you cannot dodge attacks.
Foreign Wars: 35/100
Fun concept, but a strategy game without strategy unfortunately: there just isn't enough variety in units to have a substantial effect on how you play.
Looks and sounds neat, but unless I'm missing something, it is completely devoid of any real content. Got to the end without a story or opposition or anything really.
Hi Me Ro Me: 90/100
MadnessMadnessMadness with a slight twist, but just as fun img As usual for NAL, presentation is top notch in all areas, and even if the gameplay is simplistic, it's done well. I would much prefer the ability to save between levels, however, as navigating all the way to level 4 only to die to an arrow you thought went the other way can suck.
Just awesome. Simple, but good. Ended up playing for like an hour for some reason, and I have the urge to play again. I honestly can't explain why I like it so much, it's basically a mix between sniping and a game on the back of cereal boxes. But it works.
Nice resources and cute dialog and story, but ultimately just box pushing, the lamest of puzzles XD Also, it seemed to bug out for me, as after hitting the teleport switch and about 10 more minutes into the game, my progress was blocked by a tramploine near a door that blocked me from entering by constantly going on and off.
Intruder Alert: 65/100
Solid game, but kinda bland. I play scotland yard and mastermind, so it was depressingly easy for me. Quit at level 30 with a full health bar XD
Island Medley: 90/100
Pretty nice game, with lots of metroidvania-like little secrets! Very surprised at how long it was, although perhaps a little more effort should've been put into the music rather than making a 20+ minute game (most jammers, as you've noticed from your high score list, played less than a 2 minutes img class=bbc_emoticon src=http:gmc.yoyogames.compublicstyle_emoticonsdefaultsad.png title=
). Some of the hints should probably be a bit more obvious, though.
Lazer Dojo: 40/100
I think I must be missing something, as no strategy seemed to really win out, I was just kinda shooting and hitting randomly : Doesn't follow handicap (-5)p
It does have variety, I'll give it that. But ultimately the A.I. is just too simple to be very entertaining, I feel like I'm sneaking on someone's ass and ramming myself onto them. Ooo it's a deus ex prod only challenge!p
Mission Demolition: 85/100
Very nice presentation and all, but I honestly it really didn't feel like high tension space combat or anything. Bad lag may have been a factor.p
Nut A Joke Gaem2: 5/100
Not a Joke Gaem, but definitely a Joke Game
Nut Kick: 40/100
O.O Bonus points for wtf?!p
I do love exploration type games, so I played for a while. But ultimately, the puzzles were not very difficult and were all fetch quest oriented. I got to the princess and the highestp
part of the tower, but ultimately quit.p
Suggestions: More unique puzzles, less open space with nothing to solve (travel is nice to unwind in explortation games, but this was too much)..p
Presentation is very nice, but the gameplay is lacking I felt, the puzzles just weren't all that varied or interesting.p
Enemies and equipment don't really get too varied or interesting, and the game is slow to start. Also, the game eventually plays sorta like a zombie game where you justp
endlessly circle and shoot the enemy.p
Platform 13: 70/100
Pretty much all the points go for a really nice horror presentation, although I think the flashing color when getting hit felt a little too cheesy.
Looks nice, but really really lacking gameplay. Just wasn't that fun honestly, and to be honestly getting shoved all the time made it less than not fun
Contender for themep
Purple Invaders: 75/100
Nice little shooter, although most of the time I don't even really dodge the bullets or anything since there's so many. Beat the game though Not a whole lot else to say!p
Rain War You Got: 55/100
So, this is like. limbo with rain and running or something? Unfortunately just not a whole lot of variety or anything, just hit left and right to dodge. Rather amusing problem there's no penalty for just holding down the whole time. Quit at 32,500 ish points.p
Rainbow Below: 95/100
PFFFFFFT. You win my first vote again. Stop it. Can you look go to anti-art school or something so you can learn how to suck?p
Fun puzzle game but rather unfortunately bugged: dropping a square pon spikes can make it impossible to pick it up, it literally won't budge or respond to space bar. Had to stop after the little dude showed up, which I'm guessing was right before beating the game.p
Unfortunately, a little too slow for my tastes, not enough fun action or puzzles or interesting story events I guess. Although it looked very nice I'll have to give it that. It lags too [
Nice idea, but again, the puzzles just weren't that interesting, and the presentation really didn't make up for the fact.
Running From the Foreign: 90/100
Very entertaining for a one button game! Not sure what it was, I guess the absurdly stupid graphics mixed with a well playtested jumper, but it really made it fun for me. But hey, it got me entertained which is what counts right?
Samurai Ghost Hunter: 45/100
Looks okay, but not very well playtested at all. As I say, you should always play a game a few times first and if it isn't fun,
figure out why and fix it! Got bored quickly and stopped at wave 3.
Seeing Blue: 85/100
Presentation is very nice, and gameplay oddly reminds me of Iji, which I guess shows that that aspect of Iji might have been a wee bit overrated xD Overall, it was fun, but I felt there really wasn't a whole lot of variety in the action, just jump in slow-mo and hold spacebar. Beat on easy, and would've played on hard but I just don't have the time.
September Campaign: 80/100
A pretty ordinary shooter, but I thought the atmosphere was pretty nice and fit the theme very well. Ultimately pretty bland gameplay, though, unless I missed something and there was a way to use more than the pistol.
Contender for theme.
Shooting Stars: 75/100
Fun music, and gameplay was okay. Unfortunately it never really picks up, it just mostly ends up being holding left mouse and sitting while shooting.
Skyscraper Kingdoms: NA
I'm hopelessly confused. There doesn't seem to be another town, and when training a soldier, I cannot click seem to get him to move to fortify a place, so I cannot click on my builder.
Slippery Slope: 75/100
Just put your cover art with play discreetly! and everyone will be playing it :D But seriously, it's fun but flipping
just isn't that interesting, I wish you could actually control your skiing or something.
Cure, but just not that fun, and hurts my fingers more than diablo. Bonus points for being a cross between lunar command and duck hunt I guess?
Snail Racer: 20/100
Sheesh, 500 channels and nothing on... (really obscure reference!).
Anyways, umm... okay.
Neat idea and all, but it just didn't really play well. The combos were cool, but not really useful, it mostly just devolved into a kind of clunky arcade game. I think if more work were done playtesting it so that different combos might be needed for different enemies and whatnot it wouldve been a lot better.
Sriggy Moggful: 90/100
This wasn't even a game really, and I generally don't like arty farty type games. But the artwork was extremely well done, and somehow you just really felt for the poor little guy (LOVE the faces btw! Very emotive!)
Contender for theme.
Super Jelly Alien: 35/100
Very simple, simplistic, and glitchy as hell. Beat the game tho Bonus points for just being plain WEIRD.
The Life And Ties Of: 90/100
Very nice platformer! Can't complient the music, since I'm pretty sure it's ripped again xD But it looks and plays nice, and is a very good use of the handicap. Didn't have time to beat it unfortunately.
(But seriously man, aren't you bored of squares?)
The World I created: 65/100
A nice artsy game, but wasn't amusing like Sriggy
The Four Doors: 85/100
Very amusing and solid game, not a whole lot to say game. The music fit well, although again it is almost definitely ripped so I can't give this a higher score for the music : Played through most of normal and got the shooting thing, then had to quit due to time
When They Come: 35/100
Pretty amusing and very silly, but that's about all I can say. At least it didn't drag
Edited by greep, 13 May 2013 - 02:33 AM.