from 3DMax11 to GM
Hello there, I've been able to build a 3DMax 11 MaxScript that exports the animation to a 3DD file.
GM can load a 15 frames animation of 780 triangles shapes in less than 0.45 sec (my machine result).
Check it out!
How to use ?
Once you end your animation in 3DMax 11, select you object, press [MaxScript>>Run Script] select 3DD exporter, choose the export file directory. Done. use the GML code provided in the Example to load your animation.
Edited by The Scorpion, 15 March 2013 - 10:43 PM.