Divergence of Nature
Note: There isn't going to be much of interest for a few weeks, so I'd only download if you find critiquing base game stuff amusing.
What is this game? After finishing my first big project with my friend, I'm now confident to start the game I've been waiting to make for quite some time. Since I'm developing this on my own now, I'll be doing it my way: Weekly updates every sunday, tracking the entire game. Regardless of how much I've done, a new version will be up each weekend, hopefully with more done and not less.
How far have you gotten? The long term development goals have long been previously designed, and I've finally begun coding a few days ago and designing specific aspects. The beginning so far is figuring out my art style and getting the specifics of combat figured out. It's nothing special at all, but it's the very first few days of the project. It looks sorta like this:
Where are you going with this? Find out! Combat is not the main emphasis of the game really, but it's the best place to start and get a feel for how I should go with the artwork and basic game stuff like viewsize and whatnot.
Current controls: WASD. hold I to prep attack and release. Press escape to quit.
Swat at the shadow you (just an image_blend to just distinguish you from the enemy). Hitting at the same time as the enemy causes a parry effect, although it's not really worked out what it's going to do beyond not damaging either player yet. Holding attack and moving in a set direction builds momentum, allowing the player to build speed before an attack, although it does not yet have an effect on the sword attack.
Goal for next week: Add battle music, add two more attacks for nodachi, finish parry, add fatigue variable
Goal for two weeks from now: add A.I. for multiple enemies, add randomness to battles, add sword and board weapon set
Comment on anything you like. My aim for the combat system is an emphasis on having to read your opponent's moves, and to deal with multiple eneies and allies, so any suggestions would be most welcome. Currently, the battle at the moment is just who gets in the first shot since there is only one move lol.
Version 0_0_1 can be downloaded here: http://sandbox.yoyog...ergenceofnature
Edited by greep, 13 January 2013 - 05:11 AM.