It's something we have considered in the past, and will do again in the future, if we can come up with a good business model to make it work. For now, it's too tough a sell. There's also the "what if yoyo disappears?" question. What happens to my program that I paid "XXX" for?!?!
So... no simple answer just yet, but we're constantly thinking about how to make it better for everyone.
Thank you for not doing this server thing.
I know I would be frustrated if someday I could not compile my source code to update one of my existing games because my development product would have been discontinued and I would have no way to just use the final version offline or compile the source code with some other way.
Basically I will also be a content creator in the future, thanks to GameMaker Studio, I expect my games to be pirated at some point.
But I do rely on people that I know they would like to pay for my hard work. These are the people I mainly target. I know some people will pirate but decide to buy later for a number of reasons. I also know that people will pirate and share my game to other people, and these
people might like it and buy it. So I cannot treat anyone as a thief. I have to focus on making my games great so more people would like to support my hard work and to see more from me in the future.
I believe big companies nowadays are concerned a bit too much with how to protect their products from their "evil" consumers and push governments to pass restrictive, nonsensical laws like SOPA, than making high quality content that people will spread the word about and actually will buy just because they love it and want to own it themselves.
So far I love what you guys have done with GameMaker Studio and I'd like you to keep it that way. Simply put, don't bother with DRM, sales will come, the people's mindset has changed in that regard.