Oh my god. I am just. I'm speechless. This is unbelievable. ALL MY SPRITES ARE RUINED. I bought HTML5, and immediately on Studio's release, purchased the full version with both Android and iOS modules.
I've dumped $500 into this program, and you setup some anti piracy **** that DESTROYS my assets? DESTROYS THEM? I don't understand WHY you would do this. I would undersdtand a bug that causes compiled applications to show skulls and crossbones, but DESTROYING MY GAME ASSETS?
I have a clean install of 1.1.666 that I installed after formatting to Windows 8. My copy is legitimate. You have SEVERELY DAMAGED MY PROJECT. I have backups, but I've made huge changes in the past two days. I was literally hours out of release, just working out the kinks with iAP. I now have ZERO CHANCE of releasing later tonight as planned, before I hit up a conference for the next four days.
This is unacceptable. There needs to be a full response from Yoyo about this. An email to purchasers (you have my email on record, since I'm a paying customer and all). I want to know how this happened, I want to know why this won't happen again, I want to know how I can most promptly fix my project. Is it just sprites that are affected or will there be other surprises my project YOU'VE destroyed. Removed bits of code? Changed variables around?
I'm just heartbroken. All my crunch time work in the last two days... wasted... way to treat your paying customers Yoyo....
EDIT: My quick look online indicates this is illegal, at least under Australian consumer protection law. I'll be following this up as far I have to. It's unacceptable when I buy something worth $5 at the supermarket and it has already gone off, it's quite a fair bit worse when my $500 product destroys the project I've spent a year working on.
EDIT 2: You know what really gets me? I've just read through this thread - it's the sheer arrogance of Yoyo Games in responding to this. Excuses about how it's the user's fault (you must all have viruses!) and then after failing to make it our fault, we get a series of excuses about piracy. You complain that GameMaker has always been pirated - yep, it has. It still is. So clearly your DRM DOESN'T WORK! That's the truly bizarre thing. All it does is hurt the real customers - people like me. The pirated versions remove the DRM. Their projects don't get ruined.
Let me tell you how you should be responding to this, to prevent your existing customers from telling others to not buy your product: apologise unreservedly. Explain why this happened, explain why it won't happen again. SOMETHING other than this smug "yeah but piracy, also it's probably your fault anyway" nonsense.
Edited by Passa, 29 November 2012 - 05:25 AM.