Dadio's votes of Doom1.Turtle Termination by Holgersson1988
2.The Little Tornado Who Couldn't by TheSnidr & Lolligirl
3.In 200 Seconds by GreenioBest Use Of Theme - DisasterCity by Joh
Best Use Of Handicap - Dynapogo by NALBest Presentation - LOS Paper Pumpkin Apocalypse by GameDevDan
Best Devblog - Dynapogo by NALTurtle Termination
Looks like super cool physicsy fun...+
Yep. Nicely done! Looks good, the physics work well & there some cool variety to the puzzles. I really like this idea of blocking off physics effects. -
Nothing really. Would love to see it brought up to scratch with a total art revamp & more levels etc.In 200 Seconds
Mmmm... old skool precision platforming...
+ against the clock!
I like the clear silhouette graphics & obviousness of everything. It's short, but sweet. I'm a sucker for these kinda games...
- Could be more to it... like maybe mutiple disaster*S
* but *shrugs* I'll letchya off with that.ReviewsDynapogo
What can I say? Very NAL-ish. Nice grafix/presentation. +
Liked the way he worked around the text restrictions & still explained stuff. Liked the simplicity & immediacy of the gameplay. One of those kinda "pick up & play dip into for a few mins" type games that really suits mobile. Felt like a game. Music suited the thing really well. Like all of NAL's game, felt like an acid trip.-
I guess ya could argue that a big spiky thing & a pogo stick destroying a city is quite disastrous,
but I felt "use of theme" wasn't as good as it coulda been.... full marks for experimental creativity/originality tho. I do like me some insane crap.Shoot The Pigeon
2 3 4
The Legend returns... again. +
Well, yes. Everything about it really just blew my mind! Truly thrilling! You can really tell that some SRS effort went into this entry. -
Hard to pinpoint any flaws with this one. Apart from an odd feeling that I've seen something similar someplace before...The Little Tornado That Couldn't
by Lolligirl & TheSnidr
Really liked the concept on this one. A friendly tornado...+
Cutesy/upbeat visuals & moozak. Felt like I was drunk & on drugs just playing it. Liked the smooth scrolling/rotation. Liked the overall happy groove. Nice interpretation/twist of theme.-
Had no idea really what I was doing/what I was meant to do on this wonderful journey. Part of the charm I guess.R'lyeh
Bonus points for Lovecraftian reference
(big Lovecraft fan)+
Nice, & consistent pixel style/presentation. Music worked. I really dig these kind of very simple "puzzle platformers" I love how many puzzles are squeezed out of so few elements here. Neat little level layouts. -
Not seeing the "theme" so far... (but being set in R'lyeh should ensure disaster in the end...) Got stuck... I'll come back to this one.Desperate
by orange08 & 11oclock
Was thinking to myself... "This feels very empty, I'm about to fall asleep" & then... haha. I liked it.
Not much too it, but I liked the idea & how it suited the theme. Liked the randomness of dogs + aliens. Liked the simplicity/cleanness of it. Also, I like desert islands & wanna go on holiday. -
Woulda liked to see more action/animation/gore in that end bit. Too short. On the other hand, it did it's thing & didn't overstay it's welcome.
----------UPDATED! MOAR REVIEWS HEE-ARR!
Runaway Carriage by chance
Physics games are fun.+
Conceptually, this was a nice spin on the disaster theme. I liked the smoothness of the movement along the hills. I kinda like the artstyle. Physics seemed good...-
but I got completely "stuck" a few times (upside down & jump did nothing). Aaand I won it - it's too short with not enough to it really I think. Collectibles might've made this more interesting...Meteor The Second Impact by @Alex@
I like that lcd screenish looking font...+
Well... I liked the simplicity of the concept & controls on this one. The music suited the action & added alot to that sense of impending mass destruction...-
unfortunately not much happens when ya finally hit the city. Also I reckon it would play much nicer with the meteor position always being at the top of the screen (rather than near the bottom) cos that'd give ya more time to dodge the rockets & collect the coins. I did like that pixely font, but then again, we weren't meant to be using any text so... doh!The Little Tornado That Could by 2d_games
A controllable tornado eh?...+
fun being a tornado, picking up stuff & smashing windows... neat little tiny pixel art.-
No sound at all?! Noes! That's against da law! (>o<)! Sound effects would have improved this alot! Didn't seem to have an end even tho I destroyed the building?The Floor Is Lava! by arigh
*watches little loading thing* What the?...+
Scanlines. Gotta love 'em! I kinda dug that demented chip-ish tune music too. And I do like randomly generated level stuff...-
but it's too difficult/ & the control ain't great. Evil thatchya can't see what's coming up when you're jumping too, haha! Woulda prefered more traditional "tilesetishness" (16x16s) to the grafix, rather than drawn stuff for the BG (single huge image!) & platforms etc.Brolly by Blake
Looks polished right off the bat...+
Sexy cloud BG! Moody & atmospheric rain & thunder sound fx. I like the rain. Game felt very soild.-
Quite hard. Woulda prefered a slightly shorter character I think, which woulda allowed for more weaving between stuff. I couldn't get very far (curious if there's an end...)Unit3452 by cantavanda
Nice-ish retro music...+
Ah, voice synthezisers are cool I was gonna use one of those for my game too! (^o^)b The mood was cool. I'm a big fan of platformers & metroid-esque stuff. Think there was good intentions here to make a pretty big game I imagine, but...-
this one did throw an error right at the start. And movement was too slow (especially in the face of instant death obstacles, lol!) And the big one: I'm pretty sure the last thing ya wanta be doing in a small 72 hour game like this, where most peeps will only play each game for the whole of 30 seconds, is adding a looooooooong tutorial! I doubt many could endure those little "trials" of yours. I got to 4 & that was me pushing myself. *reads your post* Sorry, I understand your frustration, but for Jam games, I think they really need to get to the good stuff as soon as possible. Remember, there are loads of games & most peeps just don't have the time to fully play through all of them. So yeah just bear it in mind for next time - straight into the action from the start (^-^)b
Parkour Platformer by CaptainLepidus
My eeeeeyes! (@-@)!+
Hmmm... the platforming is pretty good... ladders work... *goes blind after a few mins*-
Teeny tiny microscopic screen size does not make bunnys happy! Also, no sound whatsoever! I shall have you arrested for this crime, sir!Global Thermonuclear War by Centauri
Oooh! Some kinda trendy lookin' tactical thingymajig!+
It looks quite pretty. I *can* zoom in & out... there is stuff there... I can kinda click on things... but they don't seem to do anything... *attention span of a gnat forces me to shut it down at this point*-
Um... there's literally nothing to it?! (+-+)? I expected some kinda deep tactical play, or at least some kinda epic world destruction! *cries*Stay Alive by Chainsawkitten
Mmm, Mmm, Mmmmmm! Scanlines!+
*Verrry* atmospheric! Loved the wind/whistling loop. Nice consistent graphical style. Walked pretty damn far. Kept coughing. Died. Memorable/stylish stuff. The game stuck to the handicap...-
but I didn't really have a clue what to do (haven't been reading any .txt files or anything for any of these games). This is another one I'm gonna come back to...
Edited by dadio, 10 November 2012 - 09:25 PM.