Posted 03 October 2012 - 12:05 PM
I currently in the design fase of a game. I was wondering what experience you guys have with resolution settings?
Have two questions
I was thinking about 1366x768 and then force fullscreen when game starts. But what if a netbook with resolution 1024x768 resolution is trying to run the game?
I have a Macbook Air, it runs 1440x900. The outcome will be a little harder scalling of the graphics on my screen if I choose the 1366x768 settings, right?
Posted 03 October 2012 - 12:14 PM
I am in the middle of writing a script for my game to handle every single possible resolution on every platform and it's a nightmare i can tell you. However, on a PC i think the most realistic maximum resolution that 95% of users will have is 1920x1200 and i am designing my game with this in mind so that any scaling will be downward rather than upward. If you scale upward you can encounter blurriness, pixilation and poor anti-aliasing pendant on your quality of graphics & sprites.
If someone has a script where you input your room size and it scales everything accurately depending on the device, i would gratefully accept it nay pay for it!
Posted 03 October 2012 - 04:47 PM
Posted 05 October 2012 - 03:00 AM
Posted 05 October 2012 - 10:15 AM
Posted 05 October 2012 - 09:31 PM
After that then you shouldn't mind all the different 16:9 resolutions much. Pick a resolution that fits your graphic style (like if you go "pixel art", have a very low 16:9 resolution) and upscale it according the size of people's monitors.
Of course, don't let it upscale to any resolution and it will crap the ratio and image on many computers. Let it upscale only when the monitor is currently using a 16:9 resolution and even further than that, if you don't want graphic interpolation at all, upscale only in power of 2. ( 0.5, 1, 1.5, 2, 2.5, 3, etc)
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