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How to make explosions?


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#1 xcalibur0645

xcalibur0645

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Posted 23 September 2012 - 09:56 AM

So I'm making a top-down shooter.

I made enemies in which when they run out of HP, they will explode.
How do make an explosion which hurts my character when I touch it?

Thanks! :thumbsup:
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The Legend of Charlize Remastered - An all new remastered version of the previous unfinished game: The Legend of Charlize. Now featuring better controls, a great save/load system, all-new weapons and spells, smarter enemies, an all-new health bar, and longer story, The Legend of Charlize Remastered is going to be a big hit in the Game Maker gaming industry.

 

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#2 AlexTM

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Posted 23 September 2012 - 10:25 AM

Create a object that has a filled in circular sprite (128x128). Name it obj_radius. Make sure it's not visible.

Obj_radius create event:
alarm[0]=2

obj_radius alarm[0] event:
instance_destroy()

In explosion create event:
instance_create(x,y,obj_radius)

Obj enemie destroy event:
instance_create(x,y,obj_explosion)

So when the obj_radius object touches the character, make the characters health decrease by whatever number.

Edited by A!ex, 23 September 2012 - 10:26 AM.


#3 xcalibur0645

xcalibur0645

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Posted 23 September 2012 - 10:30 AM

Create a object that has a filled in circular sprite (128x128). Name it obj_radius. Make sure it's not visible.

Obj_radius create event:

alarm[0]=2

obj_radius alarm[0] event:
instance_destroy()

In explosion create event:
instance_create(x,y,obj_radius)

Obj enemie destroy event:
instance_create(x,y,obj_explosion)

So when the obj_radius object touches the character, make the characters health decrease by whatever number.


Thanks a lot! Now to try this.
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The Legend of Charlize Remastered - An all new remastered version of the previous unfinished game: The Legend of Charlize. Now featuring better controls, a great save/load system, all-new weapons and spells, smarter enemies, an all-new health bar, and longer story, The Legend of Charlize Remastered is going to be a big hit in the Game Maker gaming industry.

 

Release Date: To Be Announced (TBA)





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