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When is 1.1.455 coming out?


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#1 le-mec

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Posted 19 September 2012 - 06:51 PM

That List Index Out Of Bounds error I'm getting for the Global Settings window is no longer going away even if I repeatedly try to open it.

I know they fixed it for 1.1.455, but they still haven't released it yet.

I'm currently working on implementing the new sound engine, so this is leaving me dead in the water until then.
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#2 rwkay

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Posted 19 September 2012 - 07:57 PM

We are preparing a release now it should be out tomorrow or Fri depending on any issues we find during testing...

Russell
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#3 WWAZman

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Posted 20 September 2012 - 01:32 AM

You DO actually test it?

<BOOM! Thud>

OW!

..sorry, couldn't resist! :D
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#4 le-mec

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Posted 20 September 2012 - 09:50 AM

We are preparing a release now it should be out tomorrow or Fri depending on any issues we find during testing...

Russell


Okay, fantastic. Will just sit tight. :D
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#5 TheJob

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Posted 20 September 2012 - 10:46 AM

Thank god... cause seriously, I am so annoyed at the errors...


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#6 Tennx

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Posted 21 September 2012 - 04:51 AM

Patience is a virtue... must... resist.... xD

Well, it is not that bad, I can rollback when I want ;).
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#7 TheJob

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Posted 21 September 2012 - 06:03 AM

It's friday, friday, friday!... too soon?
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#8 gnysek

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Posted 21 September 2012 - 08:48 AM

You DO actually test it?

<BOOM! Thud>

OW!

..sorry, couldn't resist! :D


Because sometimes there is more than one build during the day, GMS is still tested by people in office (QA and others), and when they don't encounter any serious bugs then latest version became public release - so testing doesn't mean that it will be for sure released, but it's highly possible :)

Edited by gnysek, 21 September 2012 - 08:50 AM.

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#9 le-mec

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Posted 21 September 2012 - 06:14 PM

It's out! Yay!
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#10 Tennx

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Posted 21 September 2012 - 08:15 PM

I love updates... ;)
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#11 David Batty

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Posted 21 September 2012 - 08:39 PM

I still have sound problems with the new update, I will have to file a bug report.

I can load a 1 minute mp3 and it plays the first ten seconds over and over rather than the full thing, I will test some more combinations before I do report and just to be sure I will restart my machine before reporting too.
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#12 rwkay

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Posted 23 September 2012 - 08:54 PM

@DavidBatty - the mp3 player used is the built in one on the device - some of the players are very finicky about the MP3 encoding - try re-encoding the MP3 with another encoder / different settings and see if it improves, it will be an encoding/encoder issue. GameMaker:Studio does very little with the MP3 other than point the native player at the file.

Russell
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#13 David Batty

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Posted 23 September 2012 - 10:10 PM

Thanks Russell, I will re-encode the MP3's and see if they work, I am happy to lower the quality of them slightly to save on filesize. Re-encoding was something I was thinking about doing at some time, I will let you know how I get on. The background music doesn't need to be heading towards CD quality so I have quite a bit of adjustment I can play with.

I know I can play the MP3 files fine outside of GM, and I haven't tried outputting to the target device yet, I have just been testing the game in GM:Studio in windows. I will try the re-encoding and also sending the output to my phone for testing, it might be just a development environment 'thing', I will post on here if I get it working after your tip.
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#14 MonkeyMaw

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Posted 25 September 2012 - 08:38 PM

GameMaker:Studio does very little with the MP3 other than point the native player at the file.

It encodes the files as well does it not? That's where my problems lie, setting the wrong bit rates within GM broke the audio for me. After setting them back to default, everything works. This leads me to believe that it doesn't just point to the native player.

Edited by MonkeyMaw, 26 September 2012 - 11:37 AM.

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