What do random encounters mean to you?
Posted 03 October 2012 - 11:47 PM
Posted 05 October 2012 - 01:30 AM
Take the Fallout games for example. Random encounters can give quests, be merchants, be enemies, and even more.
Posted 05 October 2012 - 08:19 AM
Paper Mario: tTYD and Mother 3 both had a combo system so that you had to time button pressing to deal additional damage. Just spamming the command confirm button would just make you take unneeded damage, so taking your time in battle would actually be worthwhile.
In most of those (Earthbound and Paper Mario come to mind) I just see an enemy coming and still just spam X to kill the mooks.
Posted 07 October 2012 - 12:52 AM
Posted 10 October 2012 - 07:34 PM
That said, I love when games use RPG leveling and experience without this kind of thing. Recent examples include Skyrim, Borderlands, Two Worlds II, and Saints Row the Third, even.
So my point here is, I love the half of RPGs that aren't random turn by turn battles over and over.
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