Types of people who use guns IRL
Posted 17 September 2012 - 03:08 PM
After checking it on Wikipedia, though, it would appear hollow-points are banned in warfare, but are widespread in civilian use to prevent overpenetration (so you don't accidentally hit things behind your target). What does this mean for this topic?
Soldier's bullets do less damage most other's. However, they have the capability to go straight through their targets and hit something behind them. Not so OP after all, now are they?
Posted 18 September 2012 - 08:45 AM
- Add both an ol' Buckaneer pirate and a modern pirate from Somalia. The modern pirate would wear less flashy clothes (a t-shirt and khaki-patterned pants) and fight using a machine gun. Relies on mobility just like the Modern Gangster, but has less mobility and more firepower.
- Also, for Soldier you should have both a modern soldier and a WW2/WW1 soldier, the ones that had those round-ish helmets and was stuck in the trench between germany and france. The oldschool soldier would, again, be a "less specialized" version of the modern soldier tank (just as the modern pirate is a more-towards-the-middle version of the modern gangster) that moves slowly but not as slowly as the modern soldier (who has heavier equipment), and would fight with pretty powerful but inaccurate and slow-reloaded old guns. Maybe a two-barreled shotgun and a pistol, plus a spade/shovel wielded in melee. A very slow melee weapon, but if it hits someone's neck their head is guaranteed to learn to fly.
- And how about medeival knights? They'd be the most tankish unit in the entire game and also the slowest, but since they wear a coverall helmet they'd be immune to head shots. They would mainly fight with a sword, but it's easy for enemies to keep out of its range. But the knight also has a javelin spear (throwing spear) that can be hurled at enemies for huge damage (or you can just stab them with it for fairly quick, fairly ranged melee attacks). But the spear is slow and affected by gravity so you have to aim it carefully. Also, you have to go there and pick it up again before you can hurl it a second time.
Posted 18 September 2012 - 09:03 AM
-The gun would share accuracy and be a bit stronger than that of the modern soldier. It is, however, fired slower.
-Like Yal said, the soldier would be lightly armoured but more mobile.
-There's a distinct "TINK!" when his gun runs out of ammo. This is both because the actual rifle used by Americans in WW2 did this, and because it's cool. Maybe the soldier could carry empty clips and throw them to make this sound as a distraction?
-His iron helmet will protect him 100% from a single headshot, upon which it will fly off him. The helmet is unaffected by stuff like explosions and the fireman's hose.
-The grenades are a bit weaker than the modern soldier's.
-Perhaps the rifle could have a bayonet as an alt-attack?
-Spade as a melee weapon seems about right, but maybe it could have a different purpose, such as digging a little hole in the ground they could use as cover or just magically popping up sandbags that could be hidden behind? The sandbags would have to be "dug up" with the shovel to retrieve them before they could be placed elsewhere.
The medieval knight in plate armour:
-Flat damage reduction. Slow, heavy attacks are more effective rapid, multihitting ones. This is distinct from other tank-units who just have a bunch of HP rendering them stronger against all attacks equally.
-Sort of like the viking, the plate knight would have a large plate shield to completely block damage from the front.
-Throwing spear seems good.
-Maybe instead of a sword they'd have a halberd? The reach would be good, and it'd be pretty powerful, but it'd be slow and thus easy to avoid.
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