YoYo Announces GameMaker: Studio 1.1 update
#1
Posted 13 September 2012 - 01:19 PM
YoYo Games today announces that Update 1.1 for GameMaker: Studio, its cross-platform games development environment, is available now. With the free update, developers will have unprecedented access to a wide range of services directly from GameMaker: Studio’s user interface, removing the technical barrier of integrating and deploying business services into games. YoYo Games has also significantly upgraded GameMaker: Studio’s audio system and room editor.
Services integrated and available in GameMaker: Studio Update 1.1:
AdColony (www.adcolony.com);
AdMob (www.admob.com);
Facebook (www.facebook.com);
Google Play Licensing (developer.android.com/guide/google/play/licensing/index.html);
iAds (advertising.apple.com) and (https://developer.apple.com/iad/);
MoPub (www.mopub.com);
Pocket Change (www.pocketchange.com); and
SupersonicAds (www.supersonicads.com).
YoYo Games continues to add services to GameMaker: Studio on an on-going basis and will make those services available in future updates. Google Analytics (www.google.com/analytics) will be available soon.
GameMaker: Studio’s audio system has been completely re-written allowing much more comprehensive control of audio assets, including pause, speed, frequency and native ogg support. GameMaker: Studio’s room editor upgrade has been made to the “left click” which allows access to enhanced features like cut and paste, simple moving, and mouse-based scaling and rotation.
GameMaker: Studio has been developed with usability and efficiency at its core, allowing developers to create games in a single code base and then export and run them natively on multiple formats including HTML5, Facebook, Android, iOS, Windows and OSX. GameMaker: Studio offers a powerful, yet simple to use drag-and-drop integrated development environment with a built-in games-oriented scripting language that considerably increases games development productivity. GameMaker: Studio is a best-of-breed platform that caters to entry-level novices and seasoned game development professionals equally.
To download GameMaker: Studio Version 1.1, learn more about the GameMaker: Studio family of products and to get GameMaker: Studio, please visit: www.yoyogames.com.
#2
Posted 13 September 2012 - 10:02 PM
I hope the next 1.1.x update comes out soon. Good job YoYo team on creating such great software!
#3
Posted 13 September 2012 - 10:41 PM
And of course, I'm pretty steady about what could come from now (well, it will be a long way until 1.4 when Sockets come to fulfull my dream of using GameMaker... native Multiplayer supporting)
#4
Posted 14 September 2012 - 08:33 AM
#5
Posted 14 September 2012 - 12:11 PM
To be fair, this post is a little misleading since native ogg support doesn't come out until 1.2 now, but I like 1.1!
I hope the next 1.1.x update comes out soon. Good job YoYo team on creating such great software!
Can someone confirm the ogg thing? It would make my life so much easier if there was ogg support in the very soon future
#6
Posted 14 September 2012 - 12:21 PM
Russell
#7
Posted 15 September 2012 - 01:46 PM
-> Search online for solutions
-> Close the program
-> Details of the problem:
Beschrijving: Stopped working Probleemhandtekening: Gebeurtenisnaam van probleem: CLR20r3 Probleemhandtekening 01: gamemaker-studio.exe Probleemhandtekening 02: 1.0.327.17494 Probleemhandtekening 03: 5022808b Probleemhandtekening 04: mscorlib Probleemhandtekening 05: 2.0.0.0 Probleemhandtekening 06: 4ef6c131 Probleemhandtekening 07: 34a5 Probleemhandtekening 08: 9a Probleemhandtekening 09: System.IO.IOException Versie van besturingssysteem: 6.1.7601.2.1.0.256.1 Landinstelling-id: 1043 Lees de onlineprivacyverklaring: http://go.microsoft.com/fwlink/?linkid=104288&clcid=0x0413 Als de onlineprivacyverklaring niet beschikbaar is, lees dan onze offlineprivacyverklaring: C:\Windows\system32\nl-NL\erofflps.txt
#8
Posted 15 September 2012 - 01:51 PM
#9
Posted 15 September 2012 - 01:54 PM
#10
Posted 15 September 2012 - 06:28 PM
I'm very interested to know what YYG is planning in that department, and how it is supported transparently across all platforms (including HTML5 - websockets, maybe?).And of course, I'm pretty steady about what could come from now (well, it will be a long way until 1.4 when Sockets come to fulfull my dream of using GameMaker... native Multiplayer supporting)
Mike, Russell, I know it's a little early and that there's much to come before that, but could you shed some light on your plans here?
#11
Posted 16 September 2012 - 03:40 PM
It could also open GMK files: D
Edited by Sathirax, 16 September 2012 - 04:20 PM.
#12
Posted 17 September 2012 - 04:49 PM
GM:S can import GMK files, which isn't quite the same as opening them, but is just as good.annoyingly limited (no use to me I just GM 8 Pro edition)
It could also open GMK files: D
#13
Posted 18 September 2012 - 10:55 AM
#14
Posted 10 May 2013 - 02:44 AM
please compare GM 8.1 to GM: Studio Standard?
Edited by Skylarz, 10 May 2013 - 02:47 AM.
#15
Posted 10 May 2013 - 02:47 AM
please compare GM 8.1 to GM: Studio Standard?
Much can be learned from reading this about GM:S:
http://yoyogames.com/gamemaker/studio
And here you can read about GM8.1:
http://yoyogames.com/gamemaker/windows
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