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Top Down Shooter - Zombie Apocalypse


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#1 NMBrookes

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Posted 09 September 2012 - 04:49 PM

I have been developing a top down shooter game which is based on a zombie apocalypse.

So far I have done:

1 - Main Player and Zombie
2 - Health, XP, Levels and money
3 - Inventory
4 - Gun equip and put back in holster
5 - Character (shopkeeper) and shop to buy items
6 - Random Zombie spawn
7 - Night and day mode

The only problem with the game is the sprites.
I need some good sprites so that the games looks better.

Sprites Needed
1 - Player (shooting, walking)
2 - Zombie (different types male, female)
3 - Environment (grass, trees, walls, floors)
4 - houses, tables, chairs etc
5 - characters that can talk too

If anyone has any sprites or could make any sprites that would be much appreciated.

Here are some screenshots of my game so far.

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Thank You.

Edited by NMBrookes, 09 September 2012 - 09:35 PM.

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#2 JWRAC

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Posted 09 September 2012 - 07:22 PM

Hey, I made these earlier, feel free to use them.
Some other people may be using these also.

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Album Link; http://imgur.com/a/Tcfnm#0
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#3 llama man

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Posted 20 September 2012 - 09:52 AM

Made you a zombone.

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I'd like to know if the style is alright before i make more.

EDIT: Here's the player sprite as well.

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EDIT 2: Aaand a Sig sauer.

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Edited by llama man, 20 September 2012 - 11:24 AM.

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#4 NMBrookes

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Posted 21 September 2012 - 10:40 AM

Thank you both for your sprites, the style that I am looking for is best suited by llama man.
I think that the sprites you have made look really good.
If you could make more of these sprites that would be much appreciated.

Thank You

Nicholas
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#5 llama man

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Posted 21 September 2012 - 02:25 PM

Some interface stuff.

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EDIT: Btw, how gory and bloody can i make the zombies and effects? I tend to trail off into the grotesque if im not given limits. Posted Image

EDIT 2: Fatso Zombone

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EDIT 3:

Skinny Zombone

Man, this forum is slow as hell as far as activity goes. This used to be pretty lively back in the day... I miss that.

EDIT 4:

Fast Zombone

Edited by llama man, 21 September 2012 - 04:23 PM.

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#6 NMBrookes

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Posted 21 September 2012 - 05:43 PM

These sprites are perfect, I was wondering if its not a problem if you could make the zombies walking animations.

I will get these added and put some more screenshots up.

If you have any ideas that you would like put into the game with your sprites or just with the game in general I am happy to put that in.

You can make them as gory as you wish what ever you think looks best.

Thanks

Edited by NMBrookes, 21 September 2012 - 05:46 PM.

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#7 llama man

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Posted 21 September 2012 - 06:18 PM

I'll start animating soon, i want to do some other stuff first though.

Im working on some tiles, can you tell me what sort tiles and what shapes you need them in, as in corners and blends and such?

Here's what ive got so far:

Posted Image

Grass, Dirt, Cracked dried dirt, Asphalt and Concrete.

I should note that im not the best tileset artist. Humm.

Also, do you want bigger enemies that you can use like minibosses or harder enemies?

Edited by llama man, 21 September 2012 - 06:18 PM.

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#8 NMBrookes

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Posted 21 September 2012 - 08:08 PM

For tilesets need to be 32 x 32

sand
water
corners for sand to grass, grass and sand to water etc

That is to make beaches etc.

Need environment items such as trees abandoned houses cars etc

Do need a top down of walls

Yes bigger enemies would look great, what I was thinking is bigger mutation creators, for example if you have ever seen resident evil in one of them a man gets turned into the nemesis program.

Plus if you can do some zombie sprites that have died. When shot.

Thanks

Edited by NMBrookes, 21 September 2012 - 08:13 PM.

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#9 llama man

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Posted 21 September 2012 - 08:28 PM

I think i'll make the tiles using alpha, if thats ok? That way you can but, say, grass over sand, asphalt or dirt and i dont need to waste time making every possible combination.

Walls wont be hard, i can make those soon.

Shot zombies, that'll be fun. :)


Here's the walking animation for the clothes zombie.

Posted Image

Looks good (to me, at least) at speed 5.
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#10 NMBrookes

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Posted 21 September 2012 - 08:36 PM

Thats fine.

This will look good now with all these new sprites.

The animation looks fantastic.

Ill get all these new images put in and upload a screenshot for tomorrow.

Thanks
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#11 llama man

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Posted 21 September 2012 - 10:34 PM

Here's the dead clothed zombie...

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And the running animation for the intended fast zombie.

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EDIT: Updated the tileset. Apparently i made the tiles 33x33 before... It's fixed now.

Posted Image

Edited by llama man, 22 September 2012 - 12:07 AM.

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#12 NMBrookes

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Posted 22 September 2012 - 10:21 AM

Here are some screenshots.

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Posted Image

Posted Image

Posted Image

Tell me what you think.
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#13 llama man

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Posted 22 September 2012 - 11:47 AM

The text obvious needs either a new font and color, or a graphic interface - would you be against the idea of making a user interface at the bottom of the screen with all the collected information on screen?

I made a mockup of the game as well, i think it looks decent so far but it needs more decoration. (i added some lighting effects in photoshop as well.)

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I also made a female zombie and a medkit, which i think suits the game better than the health potion... Although if you'd rather keep the potions i can make a new graphic for that instead.

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Posted Image

Edited by llama man, 22 September 2012 - 11:50 AM.

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#14 NMBrookes

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Posted 22 September 2012 - 12:54 PM

That looks good.

All the sprites that I had originally used need to be changed don't want any of them so the potion can go and the health pack looks a lot better.

The health bar and level etc with the money need some work with it. Maybe some sort of image like the inventory one that would look better, and with the money some sort of cash image next to it.

Not to sure what you mean by user interface.

The lighting looks brill, not very good at doing that, could you send me your gmk file so I can have a look at how you have done the lighting.

Plus with the tileset I am getting white marks everywhere

Edited by NMBrookes, 22 September 2012 - 01:01 PM.

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#15 llama man

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Posted 22 September 2012 - 01:38 PM

The white marks issue is easily solved, just go to "edit background", then under the "image" tab, select "Erase a color". It should have selected white by default, but if it hasnt just click any large white area in the image and then hit ok. (Make sure "tolerance" is set to 0 so it only erases the pure white)

The lighting on the other hand... I made that with photoshop. I think i could make something similar in game maker but programming really isnt my strong suit. Posted Image

I'll come up with something fancier for the health and money, of course.

GUI, or Graphic User Interface (also called HUD or Heads Up Display but im not sure theyre the exact same thing), is the information shown on screen to the player, like the inventory slots and the health bar.

Some new graphics:

Posted Image
The yellow goo is from those big blisters on the arms and shoulder.

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A crate and some debris.
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#16 NMBrookes

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Posted 22 September 2012 - 01:51 PM

Hi thank for the help.

Got the white background sorted now, and for the lighting ill have a look at what I can do with it.

The new sprites look brill ill get them in asap.

For the user interface that would be perfect.
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#17 llama man

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Posted 22 September 2012 - 03:07 PM

Here are some more UI elements:

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Portrait of the character.

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Meant to be in the lower left corner. The portrait goes in the big square, healthbar in the upper bar and exp in the lower.

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Meant for the lower right corner. Amount of money goes on the left of the wad of cash.

Does that work for you?
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#18 NMBrookes

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Posted 22 September 2012 - 03:14 PM

That looks brill I will get them added and then post a screenshot.

Thanks
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#19 NMBrookes

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Posted 22 September 2012 - 04:18 PM

Added the interface. This is what it would look like if health and xp were full.

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I will add the rest of the zombies soon just trying to fix some bugs with the game.
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#20 llama man

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Posted 22 September 2012 - 04:42 PM

Looks good, but theres some room for improvement with how you place the tiles, hehe.

Could you upload a playable test version, so that i can see how things work so far? It would make it easier for me to know how to animate the character and the zombies. Posted Image
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#21 NMBrookes

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Posted 22 September 2012 - 05:06 PM

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This is the latest screen shot.

There is one bug in the game with the zombies and hitting things solid they tend to glitch.

Here is playable version.

https://www.dropbox....Zombie Test.exe
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#22 llama man

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Posted 22 September 2012 - 05:36 PM

Looks pretty good so far! Might i suggest turning on pixel interpolation? It makes the sprites look alot better when theyre rotated.

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Playing the game, i see that you might want to split the body and the legs into separate pictures, so that you can have a shooting animation while running for example. I'll simply draw the legs as a separate animation (forward, back, left & right) and you draw the upper body on top of them in the game.
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#23 NMBrookes

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Posted 22 September 2012 - 06:21 PM

Will sort that out, would look a lot better with moving legs.

Need a dead image of the zombie with no clothes as that is using the one with clothes at the moment.

Also the environment looks a bit bare, I think some trees and maybe abandoned objects would look good.
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#24 llama man

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Posted 22 September 2012 - 06:28 PM

What sort of environment are you looking for? Where, and when will this zombie incident occur? Will there be multiple locations, or a large map like in Fallout 3 and Skyrim?

This animation looks a little wonky, but... Meh. I dont have the patience to pour tons of effort into every image.

Posted Image

Sorry if im a bit naggy but every little thing helps me decide what and how to draw things. Posted Image

Edited by llama man, 22 September 2012 - 06:29 PM.

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#25 NMBrookes

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Posted 22 September 2012 - 06:47 PM

I was thinking of the game to be some sort of survival game where it is one map free roaming, where you will have to find new bases/homes (need a door) and also find items to survive maybe food, ammo, health packs, other items like grenades knifes etc.

For the environment I was thinking of starting in the open forest and farms etc then maybe as you travel across the map there be bigger cities.

For the when present time.

Was thinking about being able to destroy things like windows, wooden walls and being able to build new bases/homes from harvesting wood from tree etc.

Tell me what you think if you have any ideas to change remove or add anything let me know.

Thanks

Edited by NMBrookes, 22 September 2012 - 06:47 PM.

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#26 llama man

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Posted 22 September 2012 - 07:33 PM

I like it, though if you're that ambitious, you really should write a story for the game, i think! It does'nt need to be very complicated or anything, just something that drives the game forward. Ever played the S.T.A.L.K.E.R. games? You're relatively free to just roam the areas, but to progress further to other locations you need to finish certain plot points.

... In other news, more animations!

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I think this works as both forward and backwards movement, though you'd have to check that yourself.

Posted Image

Also, dont forget "interpolate pixels" if you have'nt already enabled it. :)

EDIT: Updated the tileset.

Posted Image

Edited by llama man, 22 September 2012 - 08:04 PM.

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#27 NMBrookes

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Posted 22 September 2012 - 09:30 PM

Looks good will get them added.

I though about doing a story get some cut scenes in there, that would be interesting.
Have to mess about with it see what I can come up with.

I have never played the S.T.A.L.K.E.R games must go and check those out.

Thanks
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#28 llama man

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Posted 23 September 2012 - 01:43 PM

Actually, if you could make a list of items for me to draw, that would be great. Im having trouble coming up with the simplest crap, but once i know exactly what you need its easy.

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Pitchfork and spade...

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ACP rounds for the Sig Sauer...

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... And some canned food.
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#29 NMBrookes

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Posted 23 September 2012 - 02:41 PM

Here are some ideas that I was thinking of.
Don't need to do them all.


Item List

-----------------------------------------------------

1. Animals (when killed drop food, wool etc)
2. Wood (for fires)
3. Matches/Lighter/Fire starter (Fire)
4. Burning fire (logs and flames)
5. Water
6. Food (tinned/raw/cooked)
7. Trees
8. Plants
9. Sword/Kife animation of player
10. Sword/Knife
11. Axe
12. Armor
13. Torch
13. Crowbar
14. Doors/Keys/Locks


-----------------------------------------------------

Areas

------------------------------------------------------

1. Forests
2. City
3. Houses/Farms
4. Mines
5. Caves

------------------------------------------------------

Ideas

-------------------------------------------------------

1. Could be an inventory menu when pressed a button that comes up like an inv interface, this would be like a bagpack where you can transfer items from the bag into the 4 inv at the bottom. (If I can do that)



Tell me what you think.

Thanks
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#30 NMBrookes

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Posted 23 September 2012 - 02:49 PM

Just to add to that.

Some other ideas.

Having a hunger and thirst bar that decreases over time. Where you need to eat and drink to fill it up.

With the player a image where he does not hold a gun.
Also when the player gets hurt say health 75% then every 25% less the image changes to make him look like he has been hurt.
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#31 llama man

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Posted 23 September 2012 - 05:13 PM

Here are the portrait images.

Posted Image

You should know, by the way, that im having trouble motivating myself to do much art (or anything, really) lately. So if you dont hear alot from me from time to time i havent quit, im just taking a little break. :)
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#32 NMBrookes

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Posted 23 September 2012 - 05:48 PM

That portrait looks good.

You have helped a lot so far, I am grateful for the help.

Don't rush yourself you have provided a lot of images so far.
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#33 NMBrookes

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Posted 23 September 2012 - 09:03 PM

Just a quick question.

Do you think that the view around the player is too close and zoomed in, do you think it would be better if there was a more zoomed out view so that you can see the zombies coming from further away.

Ill make one and post a screenshot and tell me what you think.
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#34 llama man

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Posted 23 September 2012 - 09:25 PM

In the demo you posted, it is a bit too zoomed in, yeah, but i dont know what it looks like currently in the game (if you changed it, that is).
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#35 NMBrookes

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Posted 24 September 2012 - 06:09 PM

Here are some screenshots.

These are with a screen resolution of 640 x 480

Shop

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Main

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These screenshot are a bit more zoomed out with a screen resolution of 800 x 600

Shop

Posted Image

Main

Posted Image

Tell me what you think and which one is better.

Edited by NMBrookes, 24 September 2012 - 06:10 PM.

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#36 llama man

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Posted 24 September 2012 - 06:41 PM

Definitely the bottom two ones, those look great.

For the hunger and thrist bars, should i cram them in where the health and experience bars are or should they show as icons on the side to indicate mild, medium and severe hunger/thirst?

I dont have alot to show now, but i at least have a shotgun:

Posted Image
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#37 NMBrookes

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Posted 24 September 2012 - 07:28 PM

I was thinking as the other money bar there is a lot of room on there for just money you could have them under the money if that can be done.

Shotgun looks great, Ill get to work on making a better gun system with several guns.

Thanks
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#38 llama man

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Posted 26 September 2012 - 06:00 PM

Mini update...

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Posted Image

Sorry i slowed down so much, i just havent felt like it the last couple of days.
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#39 NMBrookes

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Posted 27 September 2012 - 06:03 PM

They look brill.

I was thinking, if your were in a zombie apocalypse there really would not be someone selling you goods at a shop.

Do you think that it is a stupid idea with the shop, and instead loot places (shops) or people (dead bodies).

What I mean by this is use the images for objects that can be picked up.

Tell me what you think.

Should there be a shop or not?

Thanks
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#40 NMBrookes

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Posted 27 September 2012 - 07:07 PM

Just an update.

I have tried working with the legs and tried getting them into the game, but have been having some problems.

This is because the legs are separate to the player.

If the player was drawn on top of the legs it would make it a lot easier.

Just the forwards and backwards can be in one image and the side to side in another.

If this is possible, it would make it a lot easier for me.

Let me know.

Thanks
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#41 llama man

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Posted 27 September 2012 - 10:15 PM

I see nothing wrong with a shop, but maybe make it more "underground", instead of having a dude standing in an actual shop, maybe just have a guy selling things at survivor camps?

I specifically made the legs separate to have them able to move separately from the torso, so that you can shoot and run in different directions at the same time. It sounds to me like you're not using draw_sprite_ext or something similar but rather using only the object sprite. If you're having trouble programming it i might be able to make you an example, im not too great myself though.
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#42 NMBrookes

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Posted 28 September 2012 - 06:01 AM

An underground shop sounds good.

Ill have another go with the legs, was using the wrong codes I think. Ill get that done by tonight and ill keep you posted.

Thanks
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#43 NMBrookes

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Posted 28 September 2012 - 06:49 PM

Had an attempt at the leg animation and managed to get something out of it, tell me what you think.

Here is the file.

https://www.dropbox....lxrc/Zombie.exe

Will be working on the shooting animation next.

Will keep you updated.

Edit:

There was an error in the first uploaded file so uploaded it again.

Edited by NMBrookes, 28 September 2012 - 07:11 PM.

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#44 llama man

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Posted 28 September 2012 - 08:35 PM

Starting to look really good now! Ill get on making the sidestepping animation next.
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#45 NMBrookes

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Posted 29 September 2012 - 01:11 PM

I have added the shooting animation.

I have uploaded the game to the post previous, download again to try.

I was wondering if you could draw the character without a gun, so he does not start with one until he buy its, also it will allow to put the gun in a holster.

Thanks
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#46 JayTwinkie

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Posted 04 December 2012 - 11:00 PM

I think i know the problem to your glitchy zombies. When they spawn, im assuming you make them spawn in random places right? Make a zombie spawner object that doesnt have a sprite, and use a "Test Chance" to spawn the zombies, and you put the zombie spawner object in random places (Should appear as a blue ball with a question mark, dissapears in-game) Also you should make the zombies not be able to enter the shop. Perhaps also a melee button by right clicking? Idk... anyway, how did you get that target following the mouse?
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#47 JayTwinkie

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Posted 04 December 2012 - 11:13 PM

Also, can you tell me how you made the screen zoom into the character? Im fairly new to game maker :P
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#48 _178197

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Posted 12 December 2012 - 08:00 AM

Definitely the bottom two ones, those look great.

For the hunger and thrist bars, should i cram them in where the health and experience bars are or should they show as icons on the side to indicate mild, medium and severe hunger/thirst?

I dont have alot to show now, but i at least have a shotgun:

Posted Image


These sprites look very good. Can I use them?(With credit ofcourse).

Please say yes!
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#49 wahyualdy

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Posted 29 May 2013 - 06:39 AM

hy I am new member, how to draw high quality sprites


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#50 wickedwater24

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Posted 16 June 2013 - 07:17 AM

Can you please publish a beta or a test version or the best case the full game pleas :thanks:


Edited by wickedwater24, 16 June 2013 - 07:19 AM.

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