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Top Down Shooter - Zombie Apocalypse


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#1 NMBrookes

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Posted 09 September 2012 - 04:49 PM

I have been developing a top down shooter game which is based on a zombie apocalypse.

So far I have done:

1 - Main Player and Zombie
2 - Health, XP, Levels and money
3 - Inventory
4 - Gun equip and put back in holster
5 - Character (shopkeeper) and shop to buy items
6 - Random Zombie spawn
7 - Night and day mode

The only problem with the game is the sprites.
I need some good sprites so that the games looks better.

Sprites Needed
1 - Player (shooting, walking)
2 - Zombie (different types male, female)
3 - Environment (grass, trees, walls, floors)
4 - houses, tables, chairs etc
5 - characters that can talk too

If anyone has any sprites or could make any sprites that would be much appreciated.

Here are some screenshots of my game so far.

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Thank You.

Edited by NMBrookes, 09 September 2012 - 09:35 PM.

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#2 JWRAC

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Posted 09 September 2012 - 07:22 PM

Hey, I made these earlier, feel free to use them.
Some other people may be using these also.

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Album Link; http://imgur.com/a/Tcfnm#0
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#3 llama man

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Posted 20 September 2012 - 09:52 AM

Made you a zombone.

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I'd like to know if the style is alright before i make more.

EDIT: Here's the player sprite as well.

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EDIT 2: Aaand a Sig sauer.

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Edited by llama man, 20 September 2012 - 11:24 AM.

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#4 NMBrookes

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Posted 21 September 2012 - 10:40 AM

Thank you both for your sprites, the style that I am looking for is best suited by llama man.
I think that the sprites you have made look really good.
If you could make more of these sprites that would be much appreciated.

Thank You

Nicholas
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#5 llama man

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Posted 21 September 2012 - 02:25 PM

Some interface stuff.

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EDIT: Btw, how gory and bloody can i make the zombies and effects? I tend to trail off into the grotesque if im not given limits. Posted Image

EDIT 2: Fatso Zombone

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EDIT 3:

Skinny Zombone

Man, this forum is slow as hell as far as activity goes. This used to be pretty lively back in the day... I miss that.

EDIT 4:

Fast Zombone

Edited by llama man, 21 September 2012 - 04:23 PM.

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#6 NMBrookes

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Posted 21 September 2012 - 05:43 PM

These sprites are perfect, I was wondering if its not a problem if you could make the zombies walking animations.

I will get these added and put some more screenshots up.

If you have any ideas that you would like put into the game with your sprites or just with the game in general I am happy to put that in.

You can make them as gory as you wish what ever you think looks best.

Thanks

Edited by NMBrookes, 21 September 2012 - 05:46 PM.

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#7 llama man

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Posted 21 September 2012 - 06:18 PM

I'll start animating soon, i want to do some other stuff first though.

Im working on some tiles, can you tell me what sort tiles and what shapes you need them in, as in corners and blends and such?

Here's what ive got so far:

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Grass, Dirt, Cracked dried dirt, Asphalt and Concrete.

I should note that im not the best tileset artist. Humm.

Also, do you want bigger enemies that you can use like minibosses or harder enemies?

Edited by llama man, 21 September 2012 - 06:18 PM.

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#8 NMBrookes

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Posted 21 September 2012 - 08:08 PM

For tilesets need to be 32 x 32

sand
water
corners for sand to grass, grass and sand to water etc

That is to make beaches etc.

Need environment items such as trees abandoned houses cars etc

Do need a top down of walls

Yes bigger enemies would look great, what I was thinking is bigger mutation creators, for example if you have ever seen resident evil in one of them a man gets turned into the nemesis program.

Plus if you can do some zombie sprites that have died. When shot.

Thanks

Edited by NMBrookes, 21 September 2012 - 08:13 PM.

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#9 llama man

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Posted 21 September 2012 - 08:28 PM

I think i'll make the tiles using alpha, if thats ok? That way you can but, say, grass over sand, asphalt or dirt and i dont need to waste time making every possible combination.

Walls wont be hard, i can make those soon.

Shot zombies, that'll be fun. :)


Here's the walking animation for the clothes zombie.

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Looks good (to me, at least) at speed 5.
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#10 NMBrookes

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Posted 21 September 2012 - 08:36 PM

Thats fine.

This will look good now with all these new sprites.

The animation looks fantastic.

Ill get all these new images put in and upload a screenshot for tomorrow.

Thanks
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#11 llama man

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Posted 21 September 2012 - 10:34 PM

Here's the dead clothed zombie...

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And the running animation for the intended fast zombie.

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EDIT: Updated the tileset. Apparently i made the tiles 33x33 before... It's fixed now.

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Edited by llama man, 22 September 2012 - 12:07 AM.

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#12 NMBrookes

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Posted 22 September 2012 - 10:21 AM

Here are some screenshots.

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Tell me what you think.
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#13 llama man

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Posted 22 September 2012 - 11:47 AM

The text obvious needs either a new font and color, or a graphic interface - would you be against the idea of making a user interface at the bottom of the screen with all the collected information on screen?

I made a mockup of the game as well, i think it looks decent so far but it needs more decoration. (i added some lighting effects in photoshop as well.)

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I also made a female zombie and a medkit, which i think suits the game better than the health potion... Although if you'd rather keep the potions i can make a new graphic for that instead.

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Edited by llama man, 22 September 2012 - 11:50 AM.

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#14 NMBrookes

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Posted 22 September 2012 - 12:54 PM

That looks good.

All the sprites that I had originally used need to be changed don't want any of them so the potion can go and the health pack looks a lot better.

The health bar and level etc with the money need some work with it. Maybe some sort of image like the inventory one that would look better, and with the money some sort of cash image next to it.

Not to sure what you mean by user interface.

The lighting looks brill, not very good at doing that, could you send me your gmk file so I can have a look at how you have done the lighting.

Plus with the tileset I am getting white marks everywhere

Edited by NMBrookes, 22 September 2012 - 01:01 PM.

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#15 llama man

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Posted 22 September 2012 - 01:38 PM

The white marks issue is easily solved, just go to "edit background", then under the "image" tab, select "Erase a color". It should have selected white by default, but if it hasnt just click any large white area in the image and then hit ok. (Make sure "tolerance" is set to 0 so it only erases the pure white)

The lighting on the other hand... I made that with photoshop. I think i could make something similar in game maker but programming really isnt my strong suit. Posted Image

I'll come up with something fancier for the health and money, of course.

GUI, or Graphic User Interface (also called HUD or Heads Up Display but im not sure theyre the exact same thing), is the information shown on screen to the player, like the inventory slots and the health bar.

Some new graphics:

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The yellow goo is from those big blisters on the arms and shoulder.

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A crate and some debris.
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#16 NMBrookes

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Posted 22 September 2012 - 01:51 PM

Hi thank for the help.

Got the white background sorted now, and for the lighting ill have a look at what I can do with it.

The new sprites look brill ill get them in asap.

For the user interface that would be perfect.
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#17 llama man

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Posted 22 September 2012 - 03:07 PM

Here are some more UI elements:

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Portrait of the character.

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Meant to be in the lower left corner. The portrait goes in the big square, healthbar in the upper bar and exp in the lower.

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Meant for the lower right corner. Amount of money goes on the left of the wad of cash.

Does that work for you?
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#18 NMBrookes

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Posted 22 September 2012 - 03:14 PM

That looks brill I will get them added and then post a screenshot.

Thanks
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#19 NMBrookes

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Posted 22 September 2012 - 04:18 PM

Added the interface. This is what it would look like if health and xp were full.

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I will add the rest of the zombies soon just trying to fix some bugs with the game.
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#20 llama man

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Posted 22 September 2012 - 04:42 PM

Looks good, but theres some room for improvement with how you place the tiles, hehe.

Could you upload a playable test version, so that i can see how things work so far? It would make it easier for me to know how to animate the character and the zombies. Posted Image
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#21 NMBrookes

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Posted 22 September 2012 - 05:06 PM

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This is the latest screen shot.

There is one bug in the game with the zombies and hitting things solid they tend to glitch.

Here is playable version.

https://www.dropbox....Zombie Test.exe
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#22 llama man

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Posted 22 September 2012 - 05:36 PM

Looks pretty good so far! Might i suggest turning on pixel interpolation? It makes the sprites look alot better when theyre rotated.

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Playing the game, i see that you might want to split the body and the legs into separate pictures, so that you can have a shooting animation while running for example. I'll simply draw the legs as a separate animation (forward, back, left & right) and you draw the upper body on top of them in the game.
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#23 NMBrookes

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Posted 22 September 2012 - 06:21 PM

Will sort that out, would look a lot better with moving legs.

Need a dead image of the zombie with no clothes as that is using the one with clothes at the moment.

Also the environment looks a bit bare, I think some trees and maybe abandoned objects would look good.
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#24 llama man

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Posted 22 September 2012 - 06:28 PM

What sort of environment are you looking for? Where, and when will this zombie incident occur? Will there be multiple locations, or a large map like in Fallout 3 and Skyrim?

This animation looks a little wonky, but... Meh. I dont have the patience to pour tons of effort into every image.

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Sorry if im a bit naggy but every little thing helps me decide what and how to draw things. Posted Image

Edited by llama man, 22 September 2012 - 06:29 PM.

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#25 NMBrookes

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Posted 22 September 2012 - 06:47 PM

I was thinking of the game to be some sort of survival game where it is one map free roaming, where you will have to find new bases/homes (need a door) and also find items to survive maybe food, ammo, health packs, other items like grenades knifes etc.

For the environment I was thinking of starting in the open forest and farms etc then maybe as you travel across the map there be bigger cities.

For the when present time.

Was thinking about being able to destroy things like windows, wooden walls and being able to build new bases/homes from harvesting wood from tree etc.

Tell me what you think if you have any ideas to change remove or add anything let me know.

Thanks

Edited by NMBrookes, 22 September 2012 - 06:47 PM.

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#26 llama man

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Posted 22 September 2012 - 07:33 PM

I like it, though if you're that ambitious, you really should write a story for the game, i think! It does'nt need to be very complicated or anything, just something that drives the game forward. Ever played the S.T.A.L.K.E.R. games? You're relatively free to just roam the areas, but to progress further to other locations you need to finish certain plot points.

... In other news, more animations!

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I think this works as both forward and backwards movement, though you'd have to check that yourself.

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Also, dont forget "interpolate pixels" if you have'nt already enabled it. :)

EDIT: Updated the tileset.

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Edited by llama man, 22 September 2012 - 08:04 PM.

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#27 NMBrookes

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Posted 22 September 2012 - 09:30 PM

Looks good will get them added.

I though about doing a story get some cut scenes in there, that would be interesting.
Have to mess about with it see what I can come up with.

I have never played the S.T.A.L.K.E.R games must go and check those out.

Thanks
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#28 llama man

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Posted 23 September 2012 - 01:43 PM

Actually, if you could make a list of items for me to draw, that would be great. Im having trouble coming up with the simplest crap, but once i know exactly what you need its easy.

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Pitchfork and spade...

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ACP rounds for the Sig Sauer...

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... And some canned food.
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#29 NMBrookes

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Posted 23 September 2012 - 02:41 PM

Here are some ideas that I was thinking of.
Don't need to do them all.


Item List

-----------------------------------------------------

1. Animals (when killed drop food, wool etc)
2. Wood (for fires)
3. Matches/Lighter/Fire starter (Fire)
4. Burning fire (logs and flames)
5. Water
6. Food (tinned/raw/cooked)
7. Trees
8. Plants
9. Sword/Kife animation of player
10. Sword/Knife
11. Axe
12. Armor
13. Torch
13. Crowbar
14. Doors/Keys/Locks


-----------------------------------------------------

Areas

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1. Forests
2. City
3. Houses/Farms
4. Mines
5. Caves

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Ideas

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1. Could be an inventory menu when pressed a button that comes up like an inv interface, this would be like a bagpack where you can transfer items from the bag into the 4 inv at the bottom. (If I can do that)



Tell me what you think.

Thanks
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#30 NMBrookes

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Posted 23 September 2012 - 02:49 PM

Just to add to that.

Some other ideas.

Having a hunger and thirst bar that decreases over time. Where you need to eat and drink to fill it up.

With the player a image where he does not hold a gun.
Also when the player gets hurt say health 75% then every 25% less the image changes to make him look like he has been hurt.
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