Thanks for the offer Scott!
Thanks for the review Snail_Man!
Pretty nice what you've got here.
I think you could tweak the gameplay some to make it a little more fair and challenging, though.
1) The more hearts you get, the further away they have to spawn. It's okay if a heart spawns close to you if you have few, but they should get further away as your amount increases. I had ~30 hearts and fell leftward once and picked up 3 as I fell because they randomly spawned just a few pixels down-left of me. Part of me appreciated the free hearts, but part of me was turned off because it felt cheap and unpolished.
2) Similarly, don't let the tracking missiles spawn next to me until later in the game. The first time I played (well, second. I just fell to my death the first time), a tracker spawned right next to me and I immediately lost a life. Not cool.
3) Do something to signify that the trackers are no longer homing on you. I'm not sure if you have to get away, or just wait them out or both. It doesn't really matter, but some indication that the missile is actively seeking me would be nice, even if it's just a blinking light on the missile.
4) Change the hearts to something else. After I lost my first life, I kept collecting hearts to try to replace my lost life. I ended up understanding that they are unrelated, but that's not something I should have had to figure out.
Also, have you considered turning this into an iPhone/Android game? It would work great using the phone's gyro for steering, and tapping the screen to flap (which, frankly, would be far more comfortable than tapping space). This the kind of game that I'm not very likely to play for very long while on my computer, but would happily waste away time with while "on the go".
The graphics are okay for me. The colors are great, and nothing is bad, but I'd personally prefer a HD version with vector art. If that's something you're interested in, I'd love to help (at no charge).
To add some more depth, consider a few missions and other bits of polish. One thing I like in a game like this is the "near miss" achievement, of narrowly avoiding collision with x object y amount of times. You could even add little wind-stream effects as things pass by the bird to add some flare to the game, so long as it doesn't make too much of a distraction.
1.) I think it's alright. It's already hard enough to get to that next heart as you collect more hearts. My highscore is only a shameful 50.
2.) Alrighty! All missiles no longer spawn next to you whenever you are close to the screen. (Haven't tested this yet though so i'm not very sure.)
3.) Alrighty! The trackers now indicate when they are still homing you.
4.) What should I change the heart to?
I haven't really considered putting the game on those platforms. I can really only make games for Windows because I don't have GMStudio and don't plan on getting GMStudio.
Thanks for the offer on the graphics!
Added music by Essencescape Soundworks (IG Music Forum)
Added some of Lune's suggestions
Added an effect where in when you get hit by a missile, feathers fall off you.
OMG guys hahaha. I am so sorry. I've been gone for so long that I didn't notice you guys made tons of music for the game. I've already found a music composer on the IG Music Forum but don't worry! I'll make sure that all of your music will be used in any further projects! Thanks for the support guys!
Edited by Pixelade, 12 September 2012 - 12:06 PM.