Unfortunately, I've waited last minute before coming here for help - I had believed I'd be able to do it by myself but find that I'm having difficulties.
My game is mostly done, but still has a couple things to work out.
I've attached a single picture of what I've been working on via tinypic.com. In case you can't see it, I'll describe it as accurately as possible.
It's a top down view of a stationary room (480 by 480). The player object is a white ship, while the enemy object is a red ship. The object of the game is simple enough - shoot the enemy ships down to accumulate kills. The player ship is set to snap to the 32 grid, which works well enough. When I shoot down a ship, I still need a new enemy ship to spawn. When my ship is shot down, I still need to respawn the player and remove one of the lives (I believe I have it correctly set up to remove a life when I die, and show score screen once all three lives are gone; just need to respawn). The enemy ships are set to randomly fire at the player (via Test Chance 1 out of 40) which works okay enough for me. Originally I couldn't get the enemy ships to move correctly... in fact, I still can't. I feel like I'm half way there... but now they do this strange thing where they move left and stop at the wall. I would like it so that when 2 enemy ships hit one another, they turn in opposite directions... I've like their movement to be random.
In conclusion, need help fixing:
- enemy movement
- enemy respawn
- player respawn
optional:
- Increase difficulty every 10 kills
Is anyone willing to take a look at my GameMaker 8.1 file and see what I did wrong? or haven't yet done? And explain it to me? I'd be most appreciative.
Thank you.











