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Filulilus GM examples!


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#21 Futhark

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Posted 25 November 2012 - 02:15 AM

Link to REAL .gmz file in topic... ^


*Drool*

:thumbsup:
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#22 NicroGames

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Posted 25 November 2012 - 08:45 AM

Awesome, thanks!
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#23 Futhark

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Posted 25 November 2012 - 08:07 PM

Oh, wow! Those sections with the lights and the bumpmap were my faves. Super smooth and well done, in my opinion.

Thank you so very much for sharing! :thumbsup:
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#24 slojanko

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Posted 25 November 2012 - 08:09 PM

Because im on a slow pc and gonna stay on it for a few days, can anyone tell me if it runs fast with around 30 lights on 5000x5000 ?
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#25 filulilus

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Posted 26 November 2012 - 06:31 AM

Because im on a slow pc and gonna stay on it for a few days, can anyone tell me if it runs fast with around 30 lights on 5000x5000 ?

Size of map doesn't really matter, the surface should only fit the view becouse it have to be redrawn every step anyway.

Regular lightning should be fine with 30 lights.

"Bump map" lightning might get slow, drawing 30 times onto 5 surfaces is 150 drawings.

But I don't think you need 30 lights at the same time within the view. :)

Edited by filulilus, 26 November 2012 - 06:38 AM.

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#26 slojanko

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Posted 26 November 2012 - 01:50 PM

I need about 5 lights in a view all the time, and around 100 on the whole room (5000x5000). What fps do you have on that?
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#27 filulilus

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Posted 26 November 2012 - 02:24 PM

Haven't tried it with more then 1 light yet but 5 lights should be fine, as I said, the system can be modified to only draw inside the window (might make a example of that later) so you can have 10000 lights in the room as long as only a few are in the view at a time :thumbsup:
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#28 slojanko

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Posted 26 November 2012 - 03:26 PM

Yes please make a tutorial on that.

And i think its called a tutorial not an example, but what do i know
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#29 filulilus

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Posted 26 November 2012 - 04:20 PM

I think a example doesn't need to explain anything but a tutorial should explain everything step by step.
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