It's not easy. Even our local news came out and did a story on my son and his apps and I only sold 50 more copies of the game for those two days, then I was right back to 3-6 a day.
Marketing is the only way but most of us on here dont have that kind of cash to throw at marketing.
Look at this scenario:
I have a game called Mycatangelo that is designed for cats. I only sold 35 copies of that game total. I decided to give it away for free last week and it was downloaded 350 times in three days. That tells me people want free games.
So I am trying this model - my next game called Cubeles ( see post Here
) is a free game. In that game I have a button you can click that gives you links to my other games that you have to pay for. Will it work? I dont know, but it's worth a shot.
Once we can monetize games next month I plan to make a free version of every single game I have that has ads in it. With a link to the full version to "remove ads" - will that work? I dont know that either.
Edited by ChefDavid22, 20 August 2012 - 06:00 PM.