
Category: Platformer
File Size: 9.8MB (newest version)
GM Version: GM8
Vista Compatible: yes
Changes Screen Resolution: no
Download Link: HERE



Download:
Download Version 0.8
Comments are welcome. Enjoy!
Edited by icymx, 17 March 2013 - 04:14 AM.
Posted 13 August 2012 - 08:58 AM




Download:
Download Version 0.8
Edited by icymx, 17 March 2013 - 04:14 AM.
Posted 13 August 2012 - 11:14 AM
Posted 13 August 2012 - 11:48 AM
Posted 13 August 2012 - 12:20 PM
Posted 13 August 2012 - 09:54 PM
Posted 13 August 2012 - 11:59 PM
Posted 15 August 2012 - 03:25 AM
Posted 15 August 2012 - 02:56 PM
Posted 15 August 2012 - 10:07 PM
Posted 18 August 2012 - 01:19 AM
Posted 18 August 2012 - 01:31 AM
Posted 18 August 2012 - 01:51 AM
Posted 18 August 2012 - 02:23 AM
Thanks! Being able to compose your own music really helps, and for the sound effects, SFXr, combined with FL Studio for reverb, were all I used.- Music and sound effects are great, especially the second world.
Thanks! What do you have in mind for the other graphics?- The ground tiles are nice, but like others have said, the rest of the graphics need more work. They don't have to be terribly elaborate. All you need is a distinct, consistent style. Keep making things like moving clouds and rain, though. The little details you add do a lot more for the game than you think.
Thanks :3- I like how the rockets circle around and follow you.
Hadn't considered that; good idea.- An "end of level" arrow or finish line would do wonders. If I hadn't read your post or decided to jump off the side of the screen, I would have thought there was only one level.
Yep, the physics are kind of messed up at the moment. I'm working on an update with better physics - 6 times more gravity (the game used to be set on the moon, but when I changed it I left the gravity as is to save myself from having to modify the levels, but now it's on Earth I might as well change the gravity to Earth gravity). There's also twice the horizontal move speed, improved fastfall, etc etc- Going left and right is a little slow considering the size of the levels. There’s a strange delay with the fast falling, almost as if it’s a gravity increase or something instead of the standard ground stomp move, and it's throwing my timing off. It might be easier to use when there’s an animation for it though.
Hmmm... I guess I'll put a healthbar in the normal levels, and make them harder. Then I could add items that refill your health etc. and if you die, you go back to the start of the world you're in... Sound good to you?- I suddenly have health when I’m fighting the boss? You know, I would have loved to have it when I was trying to dodge all those rockets... Speaking of rockets, it’d be cool if there was some exhaust coming out of it about half a second before launching so it’s easier to time your jumps.
The game has a lot of polish, but it needs to be harder. Remove the one-hit deaths, paste the story in, make more levels, and I can see this going a long way.
Posted 18 August 2012 - 02:44 AM
Posted 18 August 2012 - 03:14 AM
Yup. I've only been composing for about a year though, and in my opinion the music's not fantastic..."Thanks! Being able to compose your own music really helps, and for the sound effects, SFXr, combined with FL Studio for reverb, were all I used."
You made the music yourself? Wow.
Good idea. One issue that I've run into, however, is that the game only really should take place in one country. You see, the four worlds go as follows:"What do you have in mind for the other graphics?"
Check out Hellscape by Viloen, or heck, check out Dual Personality. Each character you run into is completely different and everything's animated.
Not only are landmarks a good idea, but the backgrounds should be as non-generic as possible. The first world has hills, but is he in China, Germany, or the US? That kind of thing.
Well no, I actually meant the start of that world, meaning that there'd only really be four "death checkpoints" in the game. But that's a good idea to make the player go back to the last checkpoint they passed. Thanks!"I guess I'll put a healthbar in the normal levels, and make them harder. Then I could add items that refill your health etc. and if you die, you go back to the start of the world you're in... Sound good to you?"
If "start of the world" means "most recent checkpoint," then yes. Definitely.
Posted 18 August 2012 - 06:26 AM
Posted 18 August 2012 - 07:52 AM
Edited by icymx, 18 August 2012 - 07:56 AM.
Posted 18 August 2012 - 08:19 AM
Thank you XD@lemon405 thanks :3
Yep, I've made heaps of other games but only one other has actually been released. If you think Welcome to Earth is hard, just check out my other game
Posted 18 August 2012 - 11:33 AM
Posted 19 August 2012 - 03:31 AM
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