What's the difference between the kinds of sound?
Posted 10 August 2012 - 11:04 PM
Ive noticed if I selected some my music would play but if I selected another it would'nt. So whats the difference between each?
Posted 10 August 2012 - 11:11 PM
And 3d sound changes volume based on how close you are to it or something
Someones bound to post some corrections on what i said lol, but i hope i helped some
Edited by youngjake, 10 August 2012 - 11:12 PM.
Posted 10 August 2012 - 11:31 PM
Background music: Plays like normal sound, but only one can be playing at a time. If you play a second background music, the first one will automatically stop. Again, only WAV and MIDI.
3D sound: Use in 3D games, and you can use the 3D sound functions on them to position them spatially. If you're not making a 3D game, you don't need this setting. WAV and MIDI.
Multimedia sound: If you have something other than WAV/MIDI, you have to choose this option. It's slower, and you can't control the sound with volume and effect functions, but it's compatible with more file formats. Also, only one multimedia sound can play at a time.
Posted 10 August 2012 - 11:58 PM
Posted 11 August 2012 - 01:58 AM
Second, your question is much to vague. An example of how you're trying to use it, and the code you're trying to use it with is required to really help out.
Posted 11 August 2012 - 06:54 AM
there are basically 2 type of sounds in GM,
1) the ones that can play on top of each other. these are usually effects sound types and MUST be .wav files and SHOULD be played using Normal Sound option.
2) The ones that cant and block/stop the other sounds. those are usually music sound types, mp3, midi files and MUST be played with the Background or with the Media Player option.
special effects .wav sound are set to normal sound in GM's properties box for sounds
music files are usually played as Background or via the Media Player. If player via normal sound they will block your sound effects.
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