Exact requirements to create an iOS app.
Posted 10 August 2012 - 08:44 PM
Posted 10 August 2012 - 08:54 PM
Posted 10 August 2012 - 09:05 PM
You just don't use GM:S, you use raw code or some other engine.
@Alex@ is exactly correct though. You can run GM:S (though it's not as stable as Windows) on a Virtual Machine. I've done that before.
Posted 10 August 2012 - 09:27 PM
And what is a virtual machine? Fairly easy to get/use?
Edited by ChadDuffin, 10 August 2012 - 09:30 PM.
Posted 10 August 2012 - 09:44 PM
A virtual machine is basically another operating system being ran alongside the main operating system : http://en.wikipedia....Virtual_machine
I suggest you search the forum , the wiki and the wider internet for the requirements needed and the costs involved in order to see if it is worth it for you. Pretty much any fairly modern windows machine will work for this purpose so you can pick one up pretty cheap. Just get one you are comfortable that has the minimum requirements to run GM:Studio, I can't recall what these are but I can't imagine you can even get a machine from a retailer that doesn't meet these specs.
Posted 10 August 2012 - 10:15 PM
Well thank you guys you have been very helpful today! Thank you all very much:)
Posted 16 August 2012 - 07:27 AM
Secondly you need to enroll the Apple development program which is $99 a year.
And last but not least you need a game engine: There are numerous engines out there. Gamesalad, GM:S etc or you could use the traditional Xcode
If you don't want to purchase a Mac you need a pretty high-end windows/linux computer to run Mac OS X in a virtual machine. I have both a Macbook Pro and running virtual machine on my PC.
I've got a i7-960 processor, GTX 560 Ti (2GB Card) and 8gb of ram and it runs at roughly 20 fps. If you're curious how to run a virtual machine go to youtube and search "How to get Mac OS X on Windows 7".
Have fun and good luck making games!
Posted 31 August 2012 - 04:57 AM
Computer with Windows 7
Computer with Mac OSX (these can be the same computer if you know how, or you can use Mac in the Cloud or something like that...not sure, more info on that in the forums from experts with it)
GM:S with the iOS extension ($300 I believe?)
Apple Developer License ($99)
A lot of patience because you won't get it right the first time (Priceless, for everything else there's Mastercard. Lol.)
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