Exact requirements to create an iOS app.
Started by ChadDuffin, Aug 10 2012 08:44 PM
8 replies to this topic
#1
Posted 10 August 2012 - 08:44 PM
Hello there GMC! Been a long time but I am back now after hearing about Gamemaker Studio and its ability to create iOS apps witht he $200 extension package. But first, a few questions. In order to actually make an app and get it to the Apple store, you need a Mac computer, a Windows computer and an iOS device correct? The Windows computer will be to create the game which you will then transfer over to the Mac via a connection(like an ethernet cable?). Then on the Mac you will prepare it with xCode and through a lot more steps that are found on one of the top topics on this forum you submit it to itunes. Is what I said here correct? And there is no possible way to make an app solely with a Mac? Thank you for your help!
-Chad
-Chad
#2
Posted 10 August 2012 - 08:54 PM
what you say is for the most part correct. You do need to purchase a developer license from Apple for $99 per year which seems to be the main part you've missed. I'm under the impression you can do it with sololy a mac by using a virtual machine to run GameMaker:Studio but I can't vouch for this as I don't do it myself.
#3
Posted 10 August 2012 - 09:05 PM
You can make an app with only a Mac.
You just don't use GM:S, you use raw code or some other engine.
@Alex@ is exactly correct though. You can run GM:S (though it's not as stable as Windows) on a Virtual Machine. I've done that before.
You just don't use GM:S, you use raw code or some other engine.
@Alex@ is exactly correct though. You can run GM:S (though it's not as stable as Windows) on a Virtual Machine. I've done that before.
#4
Posted 10 August 2012 - 09:27 PM
So the best option is to buy a windows computer also and use an Ethernet cable to connect them?
And what is a virtual machine? Fairly easy to get/use?
And what is a virtual machine? Fairly easy to get/use?
Edited by ChadDuffin, 10 August 2012 - 09:30 PM.
#5
Posted 10 August 2012 - 09:44 PM
You can connect them over wi-fi if you have this available pretty easily as well.
A virtual machine is basically another operating system being ran alongside the main operating system : http://en.wikipedia....Virtual_machine
I suggest you search the forum , the wiki and the wider internet for the requirements needed and the costs involved in order to see if it is worth it for you. Pretty much any fairly modern windows machine will work for this purpose so you can pick one up pretty cheap. Just get one you are comfortable that has the minimum requirements to run GM:Studio, I can't recall what these are but I can't imagine you can even get a machine from a retailer that doesn't meet these specs.
A virtual machine is basically another operating system being ran alongside the main operating system : http://en.wikipedia....Virtual_machine
I suggest you search the forum , the wiki and the wider internet for the requirements needed and the costs involved in order to see if it is worth it for you. Pretty much any fairly modern windows machine will work for this purpose so you can pick one up pretty cheap. Just get one you are comfortable that has the minimum requirements to run GM:Studio, I can't recall what these are but I can't imagine you can even get a machine from a retailer that doesn't meet these specs.
#6
Posted 10 August 2012 - 10:15 PM
Okay.. That all makes sense, thank you 
Well thank you guys you have been very helpful today! Thank you all very much:)
Well thank you guys you have been very helpful today! Thank you all very much:)
#8
Posted 16 August 2012 - 07:27 AM
Firstly you need either a Mac or a PC Running a virtual machine (VMWare for example).
Secondly you need to enroll the Apple development program which is $99 a year.
And last but not least you need a game engine: There are numerous engines out there. Gamesalad, GM:S etc or you could use the traditional Xcode
If you don't want to purchase a Mac you need a pretty high-end windows/linux computer to run Mac OS X in a virtual machine. I have both a Macbook Pro and running virtual machine on my PC.
I've got a i7-960 processor, GTX 560 Ti (2GB Card) and 8gb of ram and it runs at roughly 20 fps. If you're curious how to run a virtual machine go to youtube and search "How to get Mac OS X on Windows 7".
Have fun and good luck making games!
Secondly you need to enroll the Apple development program which is $99 a year.
And last but not least you need a game engine: There are numerous engines out there. Gamesalad, GM:S etc or you could use the traditional Xcode
If you don't want to purchase a Mac you need a pretty high-end windows/linux computer to run Mac OS X in a virtual machine. I have both a Macbook Pro and running virtual machine on my PC.
I've got a i7-960 processor, GTX 560 Ti (2GB Card) and 8gb of ram and it runs at roughly 20 fps. If you're curious how to run a virtual machine go to youtube and search "How to get Mac OS X on Windows 7".
Have fun and good luck making games!
#9
Posted 31 August 2012 - 04:57 AM
Okay, not going to BS you on here. You're here because you're interested in GM:S. This is what you need:
Computer with Windows 7
Computer with Mac OSX (these can be the same computer if you know how, or you can use Mac in the Cloud or something like that...not sure, more info on that in the forums from experts with it)
GM:S with the iOS extension ($300 I believe?)
Apple Developer License ($99)
A lot of patience because you won't get it right the first time (Priceless, for everything else there's Mastercard.
Lol.)
Computer with Windows 7
Computer with Mac OSX (these can be the same computer if you know how, or you can use Mac in the Cloud or something like that...not sure, more info on that in the forums from experts with it)
GM:S with the iOS extension ($300 I believe?)
Apple Developer License ($99)
A lot of patience because you won't get it right the first time (Priceless, for everything else there's Mastercard.
0 user(s) are reading this topic
0 members, 0 guests, 0 anonymous users











