Studio Physics -Rigid joint conundrum
Posted 10 August 2012 - 08:33 PM
I have a physics world in Studio and i want to join several objects together to form a rigid object that acts as one object. The joints need to be rigid with no rotation and no elasticity, indeed they need to act like rigid welds.
I cant seem to find a suitable physics expression or code that would do this - any ideas?
Posted 10 August 2012 - 08:41 PM
Posted 10 August 2012 - 11:21 PM
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