I have a GM physics problem that i have been trying for days to sort and i'm hoping someone would be so kind as to offer advice before i end up in an institution?
I have a physics world in Studio and i want to join several objects together to form a rigid object that acts as one object. The joints need to be rigid with no rotation and no elasticity, indeed they need to act like rigid welds.
I cant seem to find a suitable physics expression or code that would do this - any ideas?
Studio Physics -Rigid joint conundrum
Started by Saintyboy, Aug 10 2012 08:33 PM
2 replies to this topic
#1
Posted 10 August 2012 - 08:33 PM
#2
Posted 10 August 2012 - 08:41 PM
have you tested with revolute joints (with a max and min rotation of 0), or a prismatic joint with a maximum force of 0 and a limit of 0 too?
#3
Posted 10 August 2012 - 11:21 PM
Nocturne you are a saviour; i had tried the revolute joints for hours and with various limiting angles of max & min rotation but after your reply i revisited it and changed the ang_limit variable to 'true' and hey presto rigidity (missus) - i can't thank you enough - if i had £1million i'd slip you a few quid! - i owe you one
0 user(s) are reading this topic
0 members, 0 guests, 0 anonymous users











