[GM] Plugin System
Posted 10 August 2012 - 12:21 AM
That's my long-term suggestion: Enable users to create and install plugins that can alter certain features of Game Maker at runtime, sort of like Eclipse's plugin system.
Now, I realize that this is a huge concept and difficult to implement, but I think it would be well worth it. Then, when someone thinks that, say, scripts should be draggable into object events, that someone can open up Java or whatever language and make it so.
Like I said, this is a huge burden on the YYG devs, but I just want to see if there's much support amongst the community for something like this.
Posted 11 August 2012 - 12:37 AM
It may be a possibility for GM:Next tho!
Posted 11 August 2012 - 06:10 PM
At some point I believe they're gonna write GM:Studio in C# instead of delphi (I thought they started it in C#, but reading Manuel's post, apparently not), which would - if they can make it - allow C# plug-ins. I would absolutely love it. I do believe I wrote this suggestion somewhere as well - to allow C# plug-ins.
I can imagine an IM plug-in that connects everyone with GM:Studio open would be VERY useful and amusing.
Posted 12 August 2012 - 10:15 AM
Posted 12 August 2012 - 10:18 AM
Heh, I suggested this thing too, about 2 years ago. I suppose it would be rather hard to implement it though, and it's not even sure that people would use the feature. It would be nice, though.
I do believe I wrote this suggestion somewhere as well
Posted 12 August 2012 - 11:43 AM
So they can expect a few plugins from me if they ever made this
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