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Skyhigh breakout: breakout and platformer combined


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#1 Alatus_leo

Alatus_leo

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Posted 09 August 2012 - 10:54 PM

I just finished up a project that I started a few years ago but never got around to completing. It's called Skyhigh Breakout and basically adds a platforming element to the basic game of breakout. Instead of just moving across the screen, the bat has to jump on platforms. This makes for a much more challenging, fast-paced and less monotonous game.

Sandbox link

Screenshot (more in the sandbox):
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#2 vidokas

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Posted 10 August 2012 - 10:21 AM

one big minus to game
no matter where ball hit bat its still have same bouncing radius.

try to do this
under D&D
in ball collision event with bat
move free - object self
direction: 90+object_ball.x-x
speed: speed
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#3 Alatus_leo

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Posted 10 August 2012 - 02:26 PM

one big minus to game
no matter where ball hit bat its still have same bouncing radius.

try to do this
under D&D
in ball collision event with bat
move free - object self
direction: 90+object_ball.x-x
speed: speed

This is the way most breakout-style games let the user control the ball, but I used a different method in this game, where the horizontal speed of the ball is determined by the speed of the bat. I find this gives the user more control over the ball and that it has a more natural feel to it. However if too many people prefer the standard method I can always change it, of course.

Anyway, thanks for the criticism! Opinions are greatly appreciated.

Edited by Alatus_leo, 10 August 2012 - 02:27 PM.

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