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Posted 09 August 2012 - 10:54 PM
Posted 10 August 2012 - 10:21 AM
Posted 10 August 2012 - 02:26 PM
This is the way most breakout-style games let the user control the ball, but I used a different method in this game, where the horizontal speed of the ball is determined by the speed of the bat. I find this gives the user more control over the ball and that it has a more natural feel to it. However if too many people prefer the standard method I can always change it, of course.one big minus to game
no matter where ball hit bat its still have same bouncing radius.
try to do this
under D&D
in ball collision event with bat
move free - object self
direction: 90+object_ball.x-x
speed: speed
Edited by Alatus_leo, 10 August 2012 - 02:27 PM.
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