The only thing that's efficient about this example is the collisions (mostly with the floors, I find that the method I use for floor collision is the best way to accurately predict where floors are)
features:
- showing how to use MD2 loading with the GMMD2 dll
- an animated gun model (model made by me, arms by the Maximo company)
- animated "look-down" legs (rigged and animated by me, model by the Maximo company)
- simple fps mechanics (collisions, shooting)
- collision boxes (the enemies are made up of separate collision boxes)
- a decent map loading system
- wsad = move
- space = jump
- click = shoot
- CTRL = slow movement
- R = reload
Feel free to use the legs/soldier model in your game (as it's not made by me), however don't use the gun or the map
Edited by orange451, 10 August 2012 - 03:57 AM.











