
Looks pretty cool huh? There are 4 options for every setting (8 for resolution) so you can really customize the game! Tell me what you think, and if anyone wants to know how to do somthing like this, let me know, i would be happy to explain.
Posted 09 August 2012 - 07:11 PM

Posted 09 August 2012 - 07:17 PM
Posted 09 August 2012 - 07:52 PM
Posted 09 August 2012 - 07:59 PM
OF COURSE YOU ASK THE HARDEST QUESTION! lolLooks great. How can you change the resolution (while in game). I always wondered that.
room_set_view(room,view_current,true,0,0,1280,960,0,0,1600,1200,0,0,0,0,0); room_restart()
if display_get_height() > 1080
{
room_set_view(room,view_current,true,0,0,1280,960,0,0,1440,1080,0,0,0,0,0);
room_restart();
}
else
{
room_set_view(room,view_current,true,0,0,1280,960,0,0,640,480,0,0,0,0,0);
room_restart();
In this small snippet of my code (click on change button event[just a few lines]), i check the size of the users monitor using display_get_height(). If there monitor is big enough to support the next biggest resolution, it sets it to the next biggest, if not, it sets it to the lowest resolution so they can cycle through the resolutions again(this is only one of 8 code snippets).Edited by Matt_Keystroke, 09 August 2012 - 08:04 PM.
Posted 09 August 2012 - 08:02 PM
Well, if you want my opinion about the settings themselves: I love having many options in a game, so that's great.
If you want my opinion about the design: It doesn't look very professional to me. The sprites all look generic and bland, and there's no background. It looks like a screen from a 90s shooter or so. But.. I don't know if you actually wanted an opinion about the design, so whatever. :D
Posted 09 August 2012 - 08:44 PM
Posted 10 August 2012 - 07:49 PM
Posted 11 August 2012 - 07:05 PM
Posted 14 August 2012 - 02:48 PM
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