
Original size:

The sprite on the right is how it looks without scaling on the "default" view. The one on the left is in a smaller view, but maintaining the same scale.
Here's the settings for both views:

Seems to be a bug, since running the game in HTML5 mode doesn't cause this at all, it shows the unaltered sprite in both views. But in windows mode, it screws with the smaller view.
Any thoughts? Is there a way to force GMS to not use any AA or extrapolation or whatever for windows apps?
EDIT: To fix Check-off "Interpolate colors between pixels" from the Windows tab inside the Global Game Settings Window
Edited by Dredlockz, 10 August 2012 - 09:02 AM.











