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Problem with views and Anti-Alias


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#1 Dredlockz

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Posted 08 August 2012 - 06:28 AM

I'm doing some tests with Views, basically I want to have a smaller view of the room, but maintaining the same scale as with the default view (so that sprites are not scaled or anti-aliased). But even tho the scale is the same, GMS seems to mess with the sprite anyway, like so:

Posted Image
Original size:
Posted Image

The sprite on the right is how it looks without scaling on the "default" view. The one on the left is in a smaller view, but maintaining the same scale.
Here's the settings for both views:

Posted Image

Seems to be a bug, since running the game in HTML5 mode doesn't cause this at all, it shows the unaltered sprite in both views. But in windows mode, it screws with the smaller view.
Any thoughts? Is there a way to force GMS to not use any AA or extrapolation or whatever for windows apps?

EDIT: To fix Check-off "Interpolate colors between pixels" from the Windows tab inside the Global Game Settings Window

Edited by Dredlockz, 10 August 2012 - 09:02 AM.

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#2 admung

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Posted 10 August 2012 - 08:47 AM

You have to uncheck "Interpolate colors between pixels", right?
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#3 Dredlockz

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Posted 10 August 2012 - 09:01 AM

You have to uncheck "Interpolate colors between pixels", right?


Haha, that was it!
Wow, I'm pretty sure that feature wasn't there when I posted this, I guess they just implemented that with the last patch?
Or i'm just blind.

Anyway, that fixed it. Checked off "Interpolate colors between pixels" from the Windows tab inside the Global Game Settings Window

thanks!

Edited by Dredlockz, 10 August 2012 - 09:01 AM.

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#4 admung

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Posted 12 August 2012 - 09:09 PM

Nope, it's been there. Unfortunately they don't have a global GM setting to set "interpolate colors" to off on default...
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