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Avoid compiling of backgrounds?


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#1 Slajmboll

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Posted 07 August 2012 - 10:26 PM

So, I bought GM Studio a fem minutes ago, the game I'm currently working on converted quite well from gm8. Apart from one thing, which could be a visual game-breaker. I use large backgrounds (like 1080x3000), which are handpainted and a part of the concept of the game. Its never been a problem when using GM8, but now, the sharpness of the backgrounds are lost in the compilation or something, so they are a bit blurry. Might there be a way to avoid this compiling? I really.. really hope there is a solution.
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#2 Lune

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Posted 08 August 2012 - 05:37 PM

The problem is the size of your texture pages. If you're using a 2048x2048 texture page, which is the default setting, anything larger than that is going to get shrunken down to fit on the page. I believe Windows compilation allows texture pages of size 4096x4096, but that's not a good solution as not all graphics cards will be able to handle it. A better solution is to cut the backgrounds into chunks that can fit onto the texture page without having to be shrunken down.
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#3 Slajmboll

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Posted 08 August 2012 - 07:54 PM

The problem is the size of your texture pages. If you're using a 2048x2048 texture page, which is the default setting, anything larger than that is going to get shrunken down to fit on the page. I believe Windows compilation allows texture pages of size 4096x4096, but that's not a good solution as not all graphics cards will be able to handle it. A better solution is to cut the backgrounds into chunks that can fit onto the texture page without having to be shrunken down.


Ah, thanks, yes, Ill think about it, how to solve it.
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