Include stats like average citizen wealth, health, ratio of urban to rural and whatever else you can think of.
An idea I have would be to add a kind of strategic element where you can build army headquaters in case another army/bandits/etc come to your town (not like a strategy game, you don't control tactics). There could be more chance of enemies if you have a better city.
I agree with that, as i already considered those.
I thought of stats like Safety, Hygiene, Happiness, Governmental Trust (What does the Locanian Government think of your city? And what do your people think of Locany's rulers?)
And Cities of History has RTS elements. For example; when you play a game, you arrive on the Locanian shore as the Greeks. Whenever you encounter other civs, or natives you will be able to befriend them or attack them. Friendship or conquest will allow you to, whenever you move on to adjacent territories, choose to construct a city in their Style. Elements like Units and Techs will be present as far as i'm able to.
@Psycho666 About civic services, like police: I thought of 'Tier' protection, with (i.e.) faster police cars for more dangerous situations, or 'fire trucks equipped with robots and special suits'. As i said in the first post, the Government will keep an eye on you, meaning that you can't go really crazy. If you turn the whole place into a smog factory - which i doubtly expect to be possible - your mayor status will be revoked. Nearly each CityBuilder has a 'it's all about......' point. In CoH that is your city's people. They need to live there in the same way as you go to the mall, or take the train. When you want some fun you'll go shopping, or watch a movie. You go to an office, business or service for work and you go to a dealer if you want a new car.
Locanian wealth has made the country one of the greenest nations in the world. Buses are electric power comes from solar cells and garbage gets recycled. Look to the future when you do this or that to other colonies, and make sure you innovate over and over. Cities of History puts you in control. Feel free and...... you know, it's kind of an advertisement but it's the spirit of CoH, and, you've probably noticed i'm taking this very serious, since it's the game that has to be made...to make a dream come true.
I've recently made a Roman Insula, a Steampunk-lite-like Airman (a steam miniplane for one person) and i'm working on some Level One Roman structures. Of the Roman buildings approx. 25% is done. I still need to program the basics, so i will have a nice basis in two months.OT
: I like CityBuilders that do something new, and maybe even a whole new concept which you can't compare to anything.BTW: Maybe this interests you guys... Well, i'm obsessed.
Edited by Grijze Pilion, 10 August 2012 - 02:24 PM.