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GM to Flash?


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#21 Arusiasotto

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Posted 10 August 2012 - 07:04 AM

I am quite serious. The only operating system that Flash works great on is Windows. It's buggy at best on any other platform, and is no longer being developed by Adobe for the platforms I mentioned.

http://www.tomshardw...h-support-linux
http://www.zdnet.com...ean-users/11433
iOS has never supported it and is billed as the reason Flash has died on Mobile.
http://www.engadget....lash-player-fo/

That leaves the only mobile device still planning to keep flash as Blackberry. So far RIM's Blackberry 10 OS handles it fairly well. Hopefully it makes it to market as I've always liked RIM's business model.

That leaves the bulk of flash on desktop OSes; OSX and Windows. OSX keeps an eye on it and will disable it unless it's completely up to date. Windows 8 on the other hand is integrating it into the browser much like Chrome currently does. These may be the reason Unity is willing to try to export to Flash. Though frankly, it seems like an incredibly strange idea considering Unity can compile for Windows and OSX already. Don't get me wrong. I have enjoyed much Flash content, but Adobe has fumbled it enough that it's only kept on desktops to allow legacy browsing. It is dying. While I would prefer it went quickly, I will agree HTML5 just isn't ready yet. Thankfully with the amount of adopters though, it won't go the route of Silverlight.

I also looked at the job lists you provide. I opened a handful and saw all the reasoning for COBOL being to maintain and integrate existing COBOL software. It's a dinosaur, and sturdy as hell. Flash isn't COBOL though, it's a multimedia application, not an industrial language controlling a large portion of equipment made back when reliability and longevity were pros and not cons.

Flash will continue to run strong on Desktops (mostly), but the two big mobile contenders are a dead end for Flash. That is not reaching the every major market that exists today. I live in Ohio, if this is fantasy land, I don't want to know where you live.
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#22 Player Zero

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Posted 10 August 2012 - 07:10 AM

There are plenty of Flash development tools if you want to make games in Flash, no need for YoYo to irrationally allocate resources in that direction.
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#23 sfernald

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Posted 10 August 2012 - 05:07 PM

I am quite serious. The only operating system that Flash works great on is Windows. It's buggy at best on any other platform, and is no longer being developed by Adobe for the platforms I mentioned.

http://www.tomshardware.com/forum/238128-50-adobe-again-drops-flash-support-linux
http://www.zdnet.com/blog/open-source/no-flash-for-android-4-1-jelly-bean-users/11433
iOS has never supported it and is billed as the reason Flash has died on Mobile.
http://www.engadget.com/2011/11/11/adobe-product-manager-fingers-apple-for-death-of-flash-player-fo/

That leaves the only mobile device still planning to keep flash as Blackberry. So far RIM's Blackberry 10 OS handles it fairly well. Hopefully it makes it to market as I've always liked RIM's business model.

That leaves the bulk of flash on desktop OSes; OSX and Windows. OSX keeps an eye on it and will disable it unless it's completely up to date. Windows 8 on the other hand is integrating it into the browser much like Chrome currently does. These may be the reason Unity is willing to try to export to Flash. Though frankly, it seems like an incredibly strange idea considering Unity can compile for Windows and OSX already. Don't get me wrong. I have enjoyed much Flash content, but Adobe has fumbled it enough that it's only kept on desktops to allow legacy browsing. It is dying. While I would prefer it went quickly, I will agree HTML5 just isn't ready yet. Thankfully with the amount of adopters though, it won't go the route of Silverlight.

I also looked at the job lists you provide. I opened a handful and saw all the reasoning for COBOL being to maintain and integrate existing COBOL software. It's a dinosaur, and sturdy as hell. Flash isn't COBOL though, it's a multimedia application, not an industrial language controlling a large portion of equipment made back when reliability and longevity were pros and not cons.

Flash will continue to run strong on Desktops (mostly), but the two big mobile contenders are a dead end for Flash. That is not reaching the every major market that exists today. I live in Ohio, if this is fantasy land, I don't want to know where you live.


Again, you clearly don't know what you are talking about:

http://cis.hfcc.edu/faq/cobol

So really I don't know what to say to you except get your facts straight before you act like you know what you're talking about.

I want flash not for the mobile aspect, but for its penetration in the casual (web based) pc market. People don't install games very often any more until it is through steam or something like that.

Edited by sfernald, 10 August 2012 - 05:14 PM.

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#24 sfernald

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Posted 10 August 2012 - 05:10 PM

There are plenty of Flash development tools if you want to make games in Flash, no need for YoYo to irrationally allocate resources in that direction.


Umm, I thought the point was we want one tool to support all the various platforms so we don't have to port it over? Isn't that the future? And the point of GM Studio? There is a open-source flex sdk and compiler that should make it no harder to support flash than say Android. That's what monkey does.
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#25 Player Zero

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Posted 10 August 2012 - 05:46 PM

Umm, I thought the point was we want one tool to support all the various platforms so we don't have to port it over? Isn't that the future? And the point of GM Studio? There is a open-source flex sdk and compiler that should make it no harder to support flash than say Android. That's what monkey does.


To invest limited resources in a dying platform? I'm glad that Yoyo have the sense not to do that. Similarly it would be unwise to waste any effort on Xbox 360 or PS3 exporters, as they are approaching the end of their product life cycles.

There are all sorts of ancient platforms that still have followings and developers, like the Atari 2600, Commodore 64, Vectrex, Dreamcast, etc. By this logic GameMaker should have exporters for them too. But at least that would be kind of cool, which Flash isn't.
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#26 Mike.Dailly

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Posted 10 August 2012 - 06:01 PM

Look, I've already said we won't be doing it. Flash is dying, it's incredibly flaky even on PCs. It continually kills my own PC - so I know this to be true, it's not just hearsay.

So it's pointless discussing GameMaker going onto Flash - unless Adobe want to buy us for silly money.......No? Oh well. Worth a shot.

Let it die.....

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