Developing a Game around Resolution(s?)
#21
Posted 10 August 2012 - 08:21 PM
I'm interested in hearing whether or not the consensus is "comfortable" or "uncomfortable".
#22
Posted 10 August 2012 - 08:50 PM
- Design the game for a very high resolution and simply downscale for smaller resolutions for maximum quality.
#23
Posted 10 August 2012 - 11:47 PM
- Upscaling anything looks horrible.
For one, this is an opinion.
Did you even read the rest of the thread? It's supposed to be pixelated. It's not an argument over whether or not
it looks better or worse without interpolation; it's about finding a solution to the problem of differing resolutions
while trying to achieve a retro effect.
- Design the game for a very high resolution and simply downscale for smaller resolutions for maximum quality.
I've already explained why I can't do this, which makes me think you didn't read the full thread.
Honestly, downscaling would be far worse than upscaling. With upscaling, all of the detail of the screen remains,
but just larger or interpolated. Downscaling literally removes detail from what the player is able to see. I don't want
to have the player be controlling a sprite that's 4 pixels high if they have an exceptionally small monitor.
Could you at least have tried the benchmark?
Edited by Splaff, 11 August 2012 - 05:34 AM.
#24
Posted 14 August 2012 - 04:55 AM
#25
Posted 14 August 2012 - 10:02 PM
Can you re-upload it in a lossless format? That was the point of the benchmark.
#26
Posted 14 August 2012 - 11:21 PM
Well, it is a PNG so... I don't know how it is now a JPG.Whoa whoa whoa... I can't even tell if it's interpolated, or if the .jpg has crippled the quality, but that looks disgusting.
Can you re-upload it in a lossless format? That was the point of the benchmark.
EDIT: Seems imgur messed with the image, hold on.
EDIT AGAIN: Just uploaded it to my own hosting and checked it, the image is the same but a PNG.
Edited by DemeGeek, 14 August 2012 - 11:29 PM.
#27
Posted 14 August 2012 - 11:40 PM
There's no way that the .png you have is the same as the .jpg - .pngs do not have visible compression, and the .jpg you linked is full of it.
#28
Posted 15 August 2012 - 12:22 AM
Imgur automatically converts images to bad-quality .jpg, so you're right about that.
There's no way that the .png you have is the same as the .jpg - .pngs do not have visible compression, and the .jpg you linked is full of it.
Here is the PNG file on my own host:

And no, I didn't convert a JPG to a PNG. This image was always a PNG.
#29
Posted 15 August 2012 - 02:48 AM
It's definitely interpolating, which is what I'm trying to avoid. What graphics card do you have?
Are there any relevant graphics card settings that you can find to disable the interpolation?
One of my friends had the exact same problem, but was able to turn it off - it was some automatic "noise" function.
#30
Posted 15 August 2012 - 03:05 AM
I, honestly, don't have a great graphics card. It is a second-hand Radeon X1300 (or possibly X1500) with 512 mb of ram.Hey, there we go. +1 for responding again, sorry if I sounded a little harsh (was just confused).
It's definitely interpolating, which is what I'm trying to avoid. What graphics card do you have?
Are there any relevant graphics card settings that you can find to disable the interpolation?
One of my friends had the exact same problem, but was able to turn it off - it was some automatic "noise" function.
There is a program called "Catalyst Control Center" which may have an option within it but I have yet to find an option that sound like what you specified.
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