Hey forum. Im making a 3D RPG game right now. The main character is a person and I plan on adding lots of animations to him. But the problem is drawing armor over the animations. I dont want to have to rotate each glove for example in code just to match a punching animation or a spell casting animation. I use a 3D modeler progran for my not too complicated model. Could anyone give an example, explain in words, or give some code? Thanks. Oh also by armor I dont mean something like changing the textures of the player. There will be many different kinds of armor in varying shapes and effects.
3D Armor Drawing
Started by 7legos, Aug 06 2012 03:16 PM
3 replies to this topic
#1
Posted 06 August 2012 - 03:16 PM
#2
Posted 06 August 2012 - 03:59 PM
Unless you want to get into some serious 3D vector calculations to find the rotation of a face on the hands when punching, you're gonna have to make it yourself.
One way could be in code, while another way is animating the gloves separately then playing that glove animation when player is attacking.
One way could be in code, while another way is animating the gloves separately then playing that glove animation when player is attacking.
#3
Posted 07 August 2012 - 12:49 AM
i'd make a model for each costume the player has. one with armor, one with none. the transformations of the models would be the same.
#4
Posted 11 August 2012 - 04:17 PM
Well, why won't you just spare the skeleton on your modelling program, and with it rig armor to its right position and apply the same animation to it that way?
Edit:
Holy s**t didn't realize i was bumping old topic :D Sorry for the mess.
Edit:
Holy s**t didn't realize i was bumping old topic :D Sorry for the mess.
Edited by fluoriioni, 11 August 2012 - 04:18 PM.
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