GM Mobile Publishers?
Posted 01 August 2012 - 07:15 PM
I am currently finishing my game in GM7, and would hope to eventually get it working for iPhone & Android. For me to do this myself, I would have to buy GM Studio, a developer iPhone, a Mac computer and an Android device, and also learn how to properly test/submit the app to the respective stores. This process is not only out of my budget but is beyond my expertise.
Ideally there would be a person or group who has these means and experience who would be willing to work with me to get the game properly set up and out the door into stores. I would be more than happy to compensate the publisher for this distribution process with a one-time contract payment. Preferably the app would itself would be free. If it would help, I've been thinking about at least buying GM Studio (sans modules) to at least get the game better prepared for the export, better than GM7 anyway.
Developers and distributors are almost always separate entities, so I can't imagine this is an obscene request. If you are someone or know someone who would be potentially interested in this type of working relationship, I would greatly appreciate any recommendations!
Posted 02 August 2012 - 05:22 AM
However, I'm looking at entering the mobile app store market at some stage in the future. It would start with Android, being the cheaper market to enter (due to me already owning everything I need, except the export options for Studio), probably in the next few months. Then I'd look at the iOS store if this was successful.
If your game is as good as you imply, I'd be willing to port your game for you. This would be submitted using *my* account (due to the above discussed), but if it's a free (and ad-less) game, then I wouldn't accept payment for it.
Posted 02 August 2012 - 10:47 AM
Posted 03 August 2012 - 07:30 PM
I'm fine with having it listed under the publisher's name, in fact I assumed it would. Thanks a lot for offering. I can get in touch with you in a few months to see if you're still interested. In the meantime I'm going to leave the offer open to others in case that doesn't pan out.
The nature of this can mean submitting a game using *your* Apple account to the iOS store is not as simple as it sounds, probably why it's not widespread practice yet. It's likely somewhat easier but not simple to do this for Android.
The game I'm working on right now is called Rotary [ WIP topic ], which is a rotational puzzle game. I'm not sure if it's exciting per se but it's gotten positive feedback and lends itself well to the mobile format. After this project is done I expect to develop more games in the future, especially if an amiable partnership with a publisher can be established.
Posted 04 August 2012 - 12:07 AM
Posted 04 August 2012 - 12:39 AM
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