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Chickens vs. Farmers 0.41


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#1 sisyphus

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Posted 31 July 2012 - 07:22 PM

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Category: 2d turn based strategy / artillery battle - Worms/Tank wars style gameplay
File Size: 13.5mb zip
Version: 0.41
Vista compatible: Yep
Changes resolution: Nope
Animals harmed in the making of this game: None :)

*Update* - version 0.41 -Fixed all the bugs with the fortress mode, plus a couple of other small bug fixes

Please go to the completed game topic - thank you =]
Go here



Download - yoyo games
Download - game jolt



Features

  • Team battle mode - 100 weapons - play as chickens or farmers
  • Fortress mode - Build your own fortress from scratch and defend against hordes of enemies
  • Fully destructible maps
  • Make as many maps of your own as you like
  • Great Music and sound composed by Scott Graves
  • Advanced options - change anything from the amount of gravity, to the amount of force explosions cause
  • Four different worlds to battle through - Forest, Ice, Hell and Desert
  • Earn funds by getting achievements and buy powerful unlockable weapons

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In a land, where evil farmers dominate, a band of revolutionary chickens decide enough is enough, 'egged' on by their comrade Spartacus - they arm themselves to the beaks with explosive eggs, spuds, crows and even giant chicken monsters - to overthrow their soon to be former masters. That is unless you wish to rally the farmers around you and put down this rebellion, using machine guns, fire bombs, flamethrowers, scarecrows and of course pitchforks!

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Please note, this game is no longer actively being developed, but if you do find glitches/bugs please do report them I was I will still be available to make the occasional minor updates.

Major development will resume next year

:chikin :chikin :chikin :chikin :chikin :chikin :chikin


Edited by sisyphus, 30 August 2012 - 06:26 PM.

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#2 Solitary Confinement

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Posted 01 August 2012 - 05:07 AM

Guess I'll be first.

First, the positives; Graphics are good. I like the water motion you have (though kinda pixely but good). I did not find any glitches either so plus for that.

Second, the negatives; Okay, firstly, what is the objective of the game? We are in control of both teams so how does that work exactly? Where exactly is the AI? It seemed like I was fighting against myself. Also, I feel like I have little control over it. The game decides the player itself, eliminating the strategy (players should be able to place their units?). The jumping is not too good either and why is the aim inverted? I also couldn't quite understand how the attacks work...

All in all, an ok attempt but needs alot of work.

6/10.
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#3 sisyphus

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Posted 01 August 2012 - 05:29 PM

Guess I'll be first.

First, the positives; Graphics are good. I like the water motion you have (though kinda pixely but good). I did not find any glitches either so plus for that.

Second, the negatives; Okay, firstly, what is the objective of the game? We are in control of both teams so how does that work exactly? Where exactly is the AI? It seemed like I was fighting against myself. Also, I feel like I have little control over it. The game decides the player itself, eliminating the strategy (players should be able to place their units?). The jumping is not too good either and why is the aim inverted? I also couldn't quite understand how the attacks work...

All in all, an ok attempt but needs alot of work.

6/10.


The default setting of the game is hotseat multiplayer, but you can change any of the teams from player control to AI control by clicking where it says 'Player' next to the team name and select Ai that way. You can set some to human, some to ai, you can even set them all to ai and watch the computers try to kill each other - sorry I should have made that clearer on the menu.

The game is set up with a random turn order - the strategy is in taking note of your unit's positions and trying to work out how to use your position to your best advantage. The problem with allowing the player to place their units is you end up with the players placing their units either in groups far apart from each other, or in locations that are very protected - and so the game becomes a question of whose going to make the first move, and that can get boring after ten turns of stalemate. But I will nonetheless add an option to allow players to place their units or select turns to see which people prefer.

Could you clarify on the jumping problems? I will have another look at the aiming system. Also as to the attacks, what is not clear? Again I think i'm probably assuming the player is aquainted with the worms style of gameplay.

Thanks alot for your feedback ! :thumbsup:

Edited by sisyphus, 12 August 2012 - 02:00 AM.

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#4 Lukasmah

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Posted 03 August 2012 - 06:37 PM

Wow, you made that with gamemaker? I still fail to realise how the heck you made the destructible terrain... I didn't even know you could make tank wars with gamemaker. (Why did you write blah strategy blah whatever instead of tank wars in the genre section?)

Edited by Lukasmah, 03 August 2012 - 06:39 PM.

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#5 sisyphus

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Posted 04 August 2012 - 12:14 AM

Wow, you made that with gamemaker? I still fail to realise how the heck you made the destructible terrain... I didn't even know you could make tank wars with gamemaker. (Why did you write blah strategy blah whatever instead of tank wars in the genre section?)


Thanks! It actually took quite along time making a destructible terrain for a large map that didn't lag every time an explosion occurred, only to find out you can make destructible terrain with an engine like extreme physics... Ahwell, I prefer having made my own system that works well enough for its purpose. Also I completely forgot about tank wars, ill add that as a tag.

If you are interested, try to find examples on how surfaces are used in game maker, thats a good place to begin if you want to find out how to make destructible terrain.
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#6 Lukasmah

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Posted 04 August 2012 - 09:49 AM

Well, it's pretty good. Did you make the graphics yourself?
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#7 sisyphus

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Posted 04 August 2012 - 10:35 AM

Well, it's pretty good. Did you make the graphics yourself?


Thanks, yes the graphics are entriely my own.
Only the sounds are ripped from Worms armaggedon but I am teaming up with a music composer to replace them with unique sounds and music for the game.

I just uploaded an improved version, 0.2 - now you can create your own map ! plus different world types, and more improvements :)
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#8 Lukasmah

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Posted 05 August 2012 - 11:11 AM


Well, it's pretty good. Did you make the graphics yourself?


Thanks, yes the graphics are entriely my own.
Only the sounds are ripped from Worms armaggedon but I am teaming up with a music composer to replace them with unique sounds and music for the game.

I just uploaded an improved version, 0.2 - now you can create your own map ! plus different world types, and more improvements :)

Sounds cool. Downloading...
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#9 sisyphus

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Posted 06 August 2012 - 10:54 PM



Well, it's pretty good. Did you make the graphics yourself?


Thanks, yes the graphics are entriely my own.
Only the sounds are ripped from Worms armaggedon but I am teaming up with a music composer to replace them with unique sounds and music for the game.

I just uploaded an improved version, 0.2 - now you can create your own map ! plus different world types, and more improvements :)

Sounds cool. Downloading...

If you had any thoughts on the game, problems or queries, don't forget to let me know :thumbsup:
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#10 ScottGraves

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Posted 09 August 2012 - 04:01 PM

One thing I've noticed while playing the game is that when aiming, if facing left, pressing the up arrow will move the aim up and pressing the down arrow will move the aim down. which is how it should be.

However, if youre facing right, then this is reversed, meaning the up arrow moves the aim DOWN and the down arrow moves the aim UP.

I assume you have programed something along the lines of pressing the up arrow rotates the axis clockwise.
I think the axis should always be up arrow=up and down arrow=down regardless of the direction you are facing.

Edited by ScottGraves, 09 August 2012 - 04:01 PM.

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#11 11clock

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Posted 09 August 2012 - 04:50 PM

I don't really like this game so far. Most of the weapons are awkward to use, and I don't like how little knockback these weapons do. Many of the weapons don't deal as much damage as they should. Peck would be an awesome 'prod' sort of weapon if its knockback wasn't so horrible.

The Worms series are awesome because of the amount of destruction there is. In this game, I don't feel the destruction.

I would like to see more of this game. It has potential to be a successful Worms type of game.

Edited by 11clock, 09 August 2012 - 04:52 PM.

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#12 Lukasmah

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Posted 09 August 2012 - 05:09 PM

Vista compatible: ???Anyone tried the game on vista?

It works.
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#13 ScottGraves

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Posted 09 August 2012 - 05:59 PM

I don't really like this game so far. Most of the weapons are awkward to use, and I don't like how little knockback these weapons do. Many of the weapons don't deal as much damage as they should. Peck would be an awesome 'prod' sort of weapon if its knockback wasn't so horrible.

The Worms series are awesome because of the amount of destruction there is. In this game, I don't feel the destruction.

I would like to see more of this game. It has potential to be a successful Worms type of game.


I second the destruction aspect.
I'd like to see more map damage produced by bombs and indeed, more character damage.
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#14 sisyphus

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Posted 09 August 2012 - 09:15 PM

Thanks alot for the feedback guys, the next update is big and I will be taking all your comments into account - uploading tomorrow when it's ready :D
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#15 sisyphus

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Posted 09 August 2012 - 09:18 PM

One thing I've noticed while playing the game is that when aiming, if facing left, pressing the up arrow will move the aim up and pressing the down arrow will move the aim down. which is how it should be.

However, if youre facing right, then this is reversed, meaning the up arrow moves the aim DOWN and the down arrow moves the aim UP.

I assume you have programed something along the lines of pressing the up arrow rotates the axis clockwise.
I think the axis should always be up arrow=up and down arrow=down regardless of the direction you are facing.

Good point, I think another poster alluded to this, i've fixed this and now the up key always raises the aim regardless of direction being faced.
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#16 sisyphus

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Posted 09 August 2012 - 09:24 PM

I don't really like this game so far. Most of the weapons are awkward to use, and I don't like how little knockback these weapons do. Many of the weapons don't deal as much damage as they should. Peck would be an awesome 'prod' sort of weapon if its knockback wasn't so horrible.

The Worms series are awesome because of the amount of destruction there is. In this game, I don't feel the destruction.

I would like to see more of this game. It has potential to be a successful Worms type of game.

Your points are duly noted! :)
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#17 sisyphus

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Posted 09 August 2012 - 09:25 PM


Vista compatible: ???Anyone tried the game on vista?

It works.

Thanks for testing
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#18 free_napalm

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Posted 10 August 2012 - 12:17 AM

"Mr Pilkington"? I will check this game out just because of that reference :biggrin:
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#19 sisyphus

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Posted 10 August 2012 - 10:52 PM

"Mr Pilkington"? I will check this game out just because of that reference :biggrin:

Ha ha ! I was wondering if anyone noticed that. Please try the new version that's just been uploaded - it's alot better! :)
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#20 nickbed

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Posted 12 August 2012 - 02:28 AM

I love the worms series, so I was very interested in trying this out.

Considering this was made in Gamemaker, I'm really impressed!

Good Stuff:
  • I LOVE the quirky humor! (Roast chicken deaths, farmers wife etc.)
  • The destructible terrain. I don't want to think how you did it, but it works perfectly.
  • The controls work great. Just as good as Worms!
  • The choice of weapons is nice to have.
  • I found it fun to play :)

Things to improve:
  • The jumping needs to be improved. A backflip would be good and something with a bit longer range to get over awkward bits of terrain.
  • I really liked the AI, however it seemed to get stuck and not do anything quite often.
  • The HUD (top left and top right) can completely obscure a player making it impossible to aim or see where the player is.
  • The scrolling isn't very good, so the player can be at the edge of the screen and I cant see any further. Maybe add some manual scrolling?
  • I found the shovel to be pretty useless, something like the Pneumatic Drill in worms would be far better.
  • I really want to have the ability to run away from my planted grenades.
  • A game like this needs sudden death too, to save stalemate.
  • I don't like the music very much I'm afraid. It could do with livening up, and a bit of variation (Just my opinion)

Can't wait to try out the next versions so I can kill some more chickens! :chikin
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