Hey GMC! I come to you to get the feedback I need for my next full featured game. I currently have a feature list, but I want to expand it to meet the players' tastes and wants. Post your ideas and opinions.
Also see the second list for points to discuss about!
As a quick description, it's an open, seamless world zombie game where you have to search the randomly generated map for supplies and weapons while trying to find a way of ending the spread of the apocalypse.
Here's the link to the dev blog which contains a prototype -> http://cookiesdev.blogspot.com/
Here's the list as of now (Will update when it gets changed):
- Zombie survival game
- TDS (Top down shooter, subject to change for 3D FPS/TPS if I manage to get this thing funded.)
- Scale of 1' per 8 pixels with camera zooming depending on needs
- Realistic lighting system with field of view
- Zombies have basic path-finding
- Zombies have more difficulty hearing you through walls
- Open world with one goal: Beat the final boss (Getting there will be hard and require preparation)
- Randomly generated endless world
- Snowy areas that drop your hunger bar faster to keep up the heat
- Desert areas that drop your thirst bar faster due to sweating
- Entirely persistent world (You leave a car there, it will never dissapear)
- Cities scattered across the map, each having their own power source that can break and be repaired
- Electric system for each house
- Lockpicking and car hot-wiring
- Sewers under cities
- Subways under big cities
- Alchemy
- Drugs
- Alcohol
- WoW-like inventory
- Small inventory on the player himself, based on what type of bag he's carrying
- Cars with physics and accessible trunk for inventory space
- Somewhat realistic weaponry
- Weapon customization
- Relatively hard to find ammo
- Weapons upgrade system (Laser sight, scope, mounted flashlight, muzzle suppressor, silencer, etc.)
- Explosives (Grenades, mines, rockets)
- Crafting (Basic combining stuff)
- Building fortifications
- Day>Night cycle (48 minutes per day)
- Weather effects that affect physics and sound propagation
- Very simple story with one goal (Given at game start) and multiple ways of achieving it
- Your "class" determines your starting equipment
- Perk-like skill system for character progression (Possibly with a small skill tree for each skill)
- Point based health system instead of number based
- You can bleed if heavily damaged and get infected by zombies
- Thirst and hunger management
- Clean water is hard to find since every water source will be infected
- Making loud noises attracts zombies
- Zombies can break down doors (Maybe windows)
- Rotating view
Features that are not confirmed but posted as ideas (Please discuss):
Destructible environment
The plan is to only have player made barricades, doors and windows be destructible.
Possible character mutations (Vampire, ghoul, werewolf, etc.)
In an "expansion" of the game.
Hesitating between WoW-like inventory and Diablo-like inventory
The plan is a list-based inventory with a size limit and weight affects your speed in various ways.
Item durability
For now, I've decided agains't item deterioration.
Car customization
In addition to paint colour, you will be able to make a number of performance modifications.
Edited by dark_master4, 24 January 2013 - 07:05 PM.











