Turn-based strategy games
#1
Posted 29 July 2012 - 12:06 PM
Here's the thing: I want to make an old-fashioned turn-based strategy game. The map could be basically a 2D flat thingy with 3D objects (like mountains, trees and whatnot) "attached" to the map. The units would be in 3D as well. To help you figure what I want to make, think Civilization IV with more "moveable" units.
From what I've researched online, it seems to be possible... However I want to make a moddable game: the player would be able to make new maps, new eye-candy objects, and even new civilizations and units and play with them. Is it possible to Game Maker pick up data from, say, a folder with the models and scripts for a new civilization and add them to the game, or playing on a map located in a certain folder?
I've looked for tutorials around the internet and Game Maker forum, but all I found was dated instructions to make Game Maker search for a txt file outside the game (which could not contain new models and scripts).
#2
Posted 29 July 2012 - 01:00 PM
#3
Posted 29 July 2012 - 01:09 PM
#4
Posted 02 August 2012 - 07:33 PM
but for new user i give you advice.
start writing document about your dream game.(items, skills, story...)
but not start making it. because some thigs looks very complex at first look, but in other way they are very easy(talking about programing)
and start learning and making simple games. after 1-3 years u will be good at game maker, and u will have very big document about your dream game with bunch of interesting ideas.
#5
Posted 03 August 2012 - 05:19 PM
Greetings, Game Maker community!
Here's the thing: I want to make an old-fashioned turn-based strategy game. The map could be basically a 2D flat thingy with 3D objects (like mountains, trees and whatnot) "attached" to the map. The units would be in 3D as well. To help you figure what I want to make, think Civilization IV with more "moveable" units.
From what I've researched online, it seems to be possible... However I want to make a moddable game: the player would be able to make new maps, new eye-candy objects, and even new civilizations and units and play with them. Is it possible to Game Maker pick up data from, say, a folder with the models and scripts for a new civilization and add them to the game, or playing on a map located in a certain folder?
I've looked for tutorials around the internet and Game Maker forum, but all I found was dated instructions to make Game Maker search for a txt file outside the game (which could not contain new models and scripts).
It certainly is possible
But the project became alot more work than I at first thought, so my word of advice is to channel your passion into making something more achievable in the short term to build up your knowledge and confidence in making games.
#6
Posted 05 August 2012 - 08:56 PM
Thanks, vidokas. I'm already doing this, since I plan to kickstart the project on my vacation (which is coming soonlittle bit offtopic maybe.
but for new user i give you advice.
start writing document about your dream game.(items, skills, story...)
but not start making it. because some thigs looks very complex at first look, but in other way they are very easy(talking about programing)
and start learning and making simple games. after 1-3 years u will be good at game maker, and u will have very big document about your dream game with bunch of interesting ideas.
Well, sisyphus... Civ IV is raw awesomeness, but my intentions are a lot less pretentious than that... And since I will be making this game only on my free time, it may take a while and I am not worried about getting disappointed at the long time it will take. I know it will be a VERY long time until I will publish this thing. But make sure we know when your project is coming up!It certainly is possible
in fact i've been working on one over the past couple years! And Civilization IV was one of my biggest inspirations aswell. I used the same method of making units in 3d models and converting them to animated gif files to use on the map.
But the project became alot more work than I at first thought, so my word of advice is to channel your passion into making something more achievable in the short term to build up your knowledge and confidence in making games.
BTW, sorry about the off-topicness. Rookie stuff...
#7
Posted 06 August 2012 - 01:14 AM
Looks like you got the right attitude to do itWell, sisyphus... Civ IV is raw awesomeness, but my intentions are a lot less pretentious than that... And since I will be making this game only on my free time, it may take a while and I am not worried about getting disappointed at the long time it will take. I know it will be a VERY long time until I will publish this thing. But make sure we know when your project is coming up!
It certainly is possiblein fact i've been working on one over the past couple years! And Civilization IV was one of my biggest inspirations aswell. I used the same method of making units in 3d models and converting them to animated gif files to use on the map.
But the project became alot more work than I at first thought, so my word of advice is to channel your passion into making something more achievable in the short term to build up your knowledge and confidence in making games.
BTW, sorry about the off-topicness. Rookie stuff...
Working on Chickens vs Farmers is taking most of my time atm (this is a turn based strategy game btw, but not like Civilization, its more akin to Worms Armaggedon). Hopefully I can get a team together to build my current Civ-clone engine into a fully playable game.
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