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Creating sprites: Where to start?


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#1 Michael.J

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Posted 29 July 2012 - 07:21 AM

Hello all.

I've recently started work on a new game which uses spite art.
However, the creation (especially animation) of spites seems very cumbersome. I'm able to make the spites look fairly decent, but when I attempt to animate them I often lose track of what they originally looked like and what they SHOULD look like in each frame of animation.

I'm very serious about the art work and I want to make high quality sprites that look professional.

Are there any guides or tool that would make this process easier?
Thank you.
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#2 Azaroth

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Posted 29 July 2012 - 01:13 PM

I would use GIMP, and use the layer function for each frame of animation then copy and paste back over to gamemaker where you program the animating.
I would also suggest purchasing a nice wacom tablet but that is up to you. wacom tablets at least the one I have doesn't need batteries for the pen so saves on money in the long run.
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#3 skallen640

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Posted 29 July 2012 - 01:45 PM

I agree on the GIMP part (partially), but whether to get a tablet or not depends on the style. It's never bad, but if for example using a small 1x1 brush for pixel stuff, there's not actually any need for a tablet. In my opinion, GIMP isn't always the best animation tool. There are other much better for that. You could always check out "Spriter" or something similar...
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#4 Michael.J

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Posted 31 July 2012 - 11:11 PM

Thanks for the replies.

My Bamboo tablet just came in the mail today
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#5 Swifty

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Posted 01 August 2012 - 09:58 AM

Here's a thread I started a while ago that goes over/discusses doing pixel animation!
http://gmc.yoyogames...howtopic=472839

Hopefully you'll be able to gather something useful from there.

Swifty
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