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Ok, what's going on with my tiles/game?


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#1 PWL

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Posted 27 July 2012 - 12:21 PM

This is making me crazy. I currently have two tilesets. One with SKIP and TUTORIAL, and one that will be on-the-wall-tutorial-thing.
Whenever I ADD the on-the-wall-text, it appears. When I remove it again, it's perfectly normal. WHAT'S GOING OOOOOOOON? Lol.
A picture says a thousand words:
Posted Image
See? Arrrrghghhghhhh.
[/rage]

EDIT: It happens when I name the background (in GM) to tile_wall_text. If I change it to something else, like tile_wall_text1, it doesn't happen!
EDIT2: And now it doesn't work with tile_wall_text1 either.... Sweet.
EDIT3: And now the gray lines always appear whenever I have any tile added.

(GM:S 1.0.303)

Edited by PWL, 27 July 2012 - 03:11 PM.

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#2 oldradagast

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Posted 28 July 2012 - 06:33 PM

This is making me crazy. I currently have two tilesets. One with SKIP and TUTORIAL, and one that will be on-the-wall-tutorial-thing.
Whenever I ADD the on-the-wall-text, it appears. When I remove it again, it's perfectly normal. WHAT'S GOING OOOOOOOON? Lol.
A picture says a thousand words:
Posted Image
See? Arrrrghghhghhhh.
[/rage]

EDIT: It happens when I name the background (in GM) to tile_wall_text. If I change it to something else, like tile_wall_text1, it doesn't happen!
EDIT2: And now it doesn't work with tile_wall_text1 either.... Sweet.
EDIT3: And now the gray lines always appear whenever I have any tile added.

(GM:S 1.0.303)


I'm going to go with the guess that it may have something to do with the tilesets and the various "size of tile" and "tile offset" settings. In short, the program may be seeing the lines between the tiles and counting them as part of them. I'd recommend experimenting with those settings, and note that changing them does *NOT* always automatically update all the tiles that use them. I learned that hard way in my own games a long time ago when 1 tileset was different from the others and kept having black lines between each tile... I kept tweaking the settings, but I also had to manually "re-paint" the tiles in the room once I found a setting that worked and didn't produce the black lines.

Good luck!
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#3 PWL

PWL

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Posted 28 July 2012 - 08:07 PM

But as you see, the gray lines appear over the whole screen, when the tile is just a 170x64 tile. Which tells me (at least it appear to me) that there aren't any "lines" within the tile that I don't see. I've tried a lot of different tile offset-blablabla as well.

But a solution I've found is to create a texture group - And assign the tiles to the new texture group. I have no idea what texture groups are, and why they exist. So.. Maybe some explaination of texture groups would help me on the way to understanding why this helps, or what's going on?
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#4 TheouAegis

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Posted 29 July 2012 - 01:28 AM

That looks kind of cool, though...

You could edit your tile sheets or turn interpolation on (or maybe it's off, whichever).

To edit the tile sheets, you need to space the tiles out so they're not all right next to each other, give them about two pixels apart. Fill in the empty space with the adjacent pixels. So if a tile has empty space to the right of it, fill in that empty space (1 pixel wide by tile height high) with the very far right edge of that tile. Do this for all four sides. Supposedly GM likes it better that way.
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#5 PWL

PWL

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Posted 29 July 2012 - 11:41 AM

So.... GM like to have them more sepherate by some reason? I guess I'll do that if I get the issue over again :tonuge:
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