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Rapid behaviour prototyping with FreeMind


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#1 le-mec

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Posted 25 July 2012 - 08:43 AM

I thought I'd share this programming/planning technique

I love Game Maker Studio. It's definitely got all the power I need. However, I'm still very new to it (day 2) and am easily lost when looking for things I need and as a result it's hard to stay on track.

So I started using FreeMind to solidify and organize my program's structure and plan things out into a hierarchical diagram of states that I can refer to later when I'm bumbling around the interface and code reference manuals.

I use "!" symbols to indicate events. Down arrows are button press events, up arrows are release events, rocket ships are gotos, "?" are conditional statements with true-false actions indicated by checkmarks. Timelines are indicated with hourglasses.

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#2 Dylan93

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Posted 26 July 2012 - 04:38 PM

I don't think this belongs in this section of the forum, but thanks for the program, its really handy to organize behaviors of AI.
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#3 Chris_Devl

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Posted 27 July 2012 - 01:14 AM

I've tried freemind before.. It's great but the only problem I had with it was not being able to attach notes to branches. Each branch gets a title/name and that's it.
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