Rapid behaviour prototyping with FreeMind
Posted 25 July 2012 - 08:43 AM
I love Game Maker Studio. It's definitely got all the power I need. However, I'm still very new to it (day 2) and am easily lost when looking for things I need and as a result it's hard to stay on track.
So I started using FreeMind to solidify and organize my program's structure and plan things out into a hierarchical diagram of states that I can refer to later when I'm bumbling around the interface and code reference manuals.
I use "!" symbols to indicate events. Down arrows are button press events, up arrows are release events, rocket ships are gotos, "?" are conditional statements with true-false actions indicated by checkmarks. Timelines are indicated with hourglasses.
Posted 26 July 2012 - 04:38 PM
Posted 27 July 2012 - 01:14 AM
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